“Sir, a significant market segment says we’re ignoring them.”
“Are they still giving us money?”
“Yes sir.”
“Then fuck 'em.”
“In which hole sir”
anti cheat with kernel privilege access? No, thanks
And here I am, not giving a fuck about competitive online PvP.
Casual games require it too
The lengths people go to prevent cheating in single player games is astonishing. I’m really glad Paradox finally allows achievements on modded installs of their games.
No. It’s a video game. Publishers have no business being in my kernel.
Anticheats on Linux don’t have kernel access… Have you ever heard of people needing to type their root password to launch a steam game before?
Anticheats on Linux don’t have kernel access
Yeah, I know. I’d like it to stay that way. Furthermore, this is also why games with kernel-level anticheat still don’t work on linux, despite developments in wine/proton.
We don’t need kernel-level anti-cheat, because the bigger ACs already support Linux. The developers just have to allow connections from Linux clients.
So all that developers need to do is… have a linux version.
To repeat something I sort of said in response to someone else: If a publisher is scummy enough to have kernel-level anticheat in their game, they’re not going to give up kernel access just to appease a tiny minority of gamers.
Take Valorant for example. The one thing I know about Valorant is that cheats for Tarkov don’t work if Valorant is installed on your pc. This tells me that Valorant’s anticheat is doing things at all times, even when the game isn’t running, and I’m not ok with that.
Personally, I recommend just not playing those games. I’ve been having a great time with warframe and factorio. If I really feel the urge for a competitive arena shooter, I’ll boot up unreal tournament classic and play against bots. For those who don’t like my choices, there’s tons of other options. I digress.
In order for OP’s ask to actually be fullfilled in the manner I interpret to be desired, kernel-level anticheat needs to die alltogether. I see 2 ways for this to happen, neither of which are likely: A) Microsoft secures the windows kernel so that it can’t be modified, thus forcing standard practice to change. B) Linux overtakes windows as the dominant pc OS, thus forcing standard practice to change.
Most of the anti-cheat software already has Linux versions. Rust could work on Linux today, all the developers have to do is have EAC allow connections to secured servers from Linux clients. They choose not to allow Linux gamers, despite the fact that EAC works for Linux already.
It’s a conscious and purposeful decision to disallow Linux gamers.
Don’t give corpos any ideas
Hu? You don’t need to type root password to load a kernel module automatically , do you?
I mean, do you have to type the root pw if you plug in a wifi dongle that requires an out-of-tree module?
As far as I understand, you have to type root pw only for installation and update of the module and, depending on distribution, even that is not really visible since you type root pw to install tons of stuff all the time.
Let’s rephrase: Have you ever needed to enter your root password while installing a game through a launcher such as Steam?
How would that kernel module be installed if nowhere from installing to actually running the game did it have access to the kernel?
Where did I say I wanted kernel anti-cheat?
The post is about anticheat that doesn’t work on linux. Non-kernel-level anticheat works fine now thanks to wine/proton. That just leaves kernel-level anticheat. If a game has kernel-level anticheat, the studio is not going to remove it for the sake of a linux version. Therefore, to be compatible with linux, they would be introducing kernel-level anticheat into a linux version. To this, I say “fuck no”.
It’s implied, because anything would behave the same.
Not that client-side anti-cheat makes any sense anyway.
Well i didn’t imply that.
Sure. Harassing developers always works. I remember when everybody did it to CDPR about The Witcher 2 so they fixed all the issues and made a perfectly working Linux version of The Witcher 3. They definitely didn’t swear off Linux completely.
Witcher 3 does work perfectly on Linux.
After Valve fixed it.
I’m not sure extortion is the best way to get companies to support Linux. I think market share is the only real metric they care about.
I’ll settle for the old Rust approach, where you could still play on (or host your own) servers that didn’t have anti-cheat enabled.
We’ll sooner see linux supported anti cheat than we will server browsers.
We need the game publishers to face more consequences for neglecting a significant segment of the market
MacOS?
(please don’t hurt me, it was a joke.)
Yes, Apple should face consequences for making game development for MacOS so difficult.
As long as it’s not Android
Nearly 800 hours in Scum, now I can’t play it anymore because it’s missing Linux EAC support. Too bad.
If that segment of the market was significant, corpos we be bending over backwards for those dollars.
The only game I currently play is KSP. I’ve grown so tired of all the crap out there.
Every so often I have an urge to come back and play KSP for like a month straight. And it’s a blast every time.
Sometimes a nice single player sandbox is all you need.
I’ve been playing since alpha. I bought it the first day it was on sale. I bought it on steam a second time. When the expansions came out they gave me them on the first purchase. I will do a career run every now and then but most of my games are sandbox games with huge multi launch space stations. I’ve been playing this go round for a about three months and when I get bored I’ll park it on a drive for several months then I’m back at it. I still get a kick out of manual(No Mech Jeb) mun landing and returns.
I think you got into KSP ever so slightly before I did, but I remember buying it directly from them before the whole rigamarole of transferring it to steam.
Everything else I’m 99% on the same page on.
Though, I’ll very occasionally use mechjeb to handle accent to orbit from kerbin. Usually only if it is a big unstable rocket that needs lots of very fine adjustments. Something about seeing such a rocket fly stable is very satisfying.
Landing, transfers, docking, and accent from other moons/planets I always do myself though.
I recently played around with one of the warp bubble mods, it was a shit load of fun until the kraken ate my ship.
Is it more stable? I always ended up getting either a kraken or like 2 fps with a giant space station.
KSP 2 is a little better than its first release. I still main play KSP 1 in sandbox mode. If you have a problem with parts counts get a part fusion mod and combine parts to increase your FPS.
unfortunately for us, I don’t think we’re what they would consider “significant”
The steam deck be pretty popular these days.
I know, and game support has definitely increased since its release specifically because of the steam deck (dead by daylight comes to mind), but even so, we’re still a relatively insignificant chunk that isn’t worth the cost to most publishers
Bully for you.
When I eventually make the switch to Linux your efforts will make it even more seamless.
I’m fighting for you!
Gamers will literally beg corpos to rootkit them.
That’s a slippery slope argument from a post that just says all anti-cheat games should work, I did not say I support kernel anti-cheat.
Not even slippery slope, that guy just manifested an argument out of his ass
So, as a bazzite enjoyer what in particular need I do?