I take my shitposts very seriously.

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Joined 1 year ago
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Cake day: June 24th, 2023

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  • Like most things in life, it’s somewhere in the middle. Some of the criticism is factual and valid. Some, a matter of taste (mostly relating to GNOME). Some arises from negative personal experience. Some is just elitist bluster.

    The best thing to do is to be rational and critical. Never dismiss an opinion outright without separating the truth from the bullshit.







  • You’ll encounter math eventually. It could be as simple as implementing linear interpolation for a custom type, or understanding why a type is not suited for a particular application (e.g. never use floating points to represent money). If you delve into low-level networking, you’ll need a good understanding of binary/decimal/hexadecimal conversions and operations. If you go into game development or graphics, you won’t survive without a deep understanding of vectors, matrices, and quaternions. Any kind of data science is just math translated to a machine-readable language.

    In my opinion, knowledge of the basic concepts is more important than being good at actually performing mathematics with pen and paper. For example, if you need to apply a transformation to a vector, nobody expects you to whip up a program that does the thing. Instead, you should immediately know:

    • what a transformation is (translation, rotation, scaling, projection, etc),
    • that each transformation has a corresponding transformation matrix,
    • that you’ll have to deal with inhomogeneous and homogeneous coordinates, and
    • that you’ll have to combine the transformation matrices and the original vector.

    That abstract knowledge will give you a starting point. Then you can look up the particulars – the corresponding transformation matrices, the method to convert between inhomogeneous and homogeneous coordinates, and the process of matrix multiplication. I know because I failed calculus.









  • rtxn@lemmy.worldMtolinuxmemes@lemmy.world32GB Ram and Linux
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    15 days ago

    It was also supposed to be an all-in-one recording/streaming computer for university events, and they had to use the budget for something. It ended up being used as a proxmox host for a while, then it was handed off to me. Now the most resource-intensive thing it runs is a Windows 11 VM that I torture mercilessly use for experiments. It rarely gets to 10% memory utilization.




  • Ah yes, “the devs”. What percentage of the profit do you think goes to the gameplay developers, the backend developers, the designers, the character artists, the environment artists, the QA team, the writers, the voice talent, the localization teams, and the other roles too numerous to list but too important to ignore, that actually create the game? In contrast, how much do the executives, managers, and parasites shareholders pocket?

    Even if you assume a fair division between all people, just look at how long the credits list is. The average developer employee won’t go hungry because a couple hundred players stop buying gamble coins.