Hello everyone!

Today I bought a mouse and keyboard for the couch to play some games which are not made for controllers. Unfortunately I can't figure out how to access the Steam menu once I am in-game. The desktop overlay combination does not seem to work (shift + tab) and I don't know what else to try as I don't have anything resembling the PlayStation or Xbox buttons like on my controllers.

Desktop mode itself is unfortunately unusable as Steam ignores the scaling configuration and text is unreadable small on the TV. I just bring this up, because I suspect the overlay combination would work here.

Does anyone know what keys to press in normal big picture esque mode to open any of the Steam menus while in-game?

Thank you!

  • Fubarberry@sopuli.xyzM
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    1 year ago

    This is one of those weird SteamOS issues that I can't figure out why it hasn't been addressed yet. It seems like such an obvious issue.

    • averyminya@beehaw.org
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      1 year ago

      Omitted because of possible conflict with common game inputs? If someone uses a m+kb input, sets hold to crouch and then changes weapons it would open the keyboard.

      That's the only "reason" I can think of, other than plain just forgot

      • CleoTheWizard@beehaw.org
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        1 year ago

        I mean… the default keys work just fine which is why it’s so odd. I know what the issue is, I just don’t know why they can’t fix it. The issue is that currently games have priority over inputs. That’s especially true with keyboard and mouse and I know this because other things also break when loading games.

        I had a problem with pillars of eternity for instance. Keyboard and mouse work fine in overlay. Boot up the game and they break. But switch from the dongle mode to Bluetooth mode on the mouse and it works. So something is very wrong with the input for that stuff when inside of games. It’s almost like they’re switching drivers?

    • Swiggles@lemmy.blahaj.zoneOP
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      1 year ago

      Weird. I was just expecting some odd key combination not that it isn't implemented at all.

      I guess I have to keep a controller near to access the menu then as a workaround.