This week is going great actually. I’m on a beeline for graduation this December and so I’ve mostly got my head down currently. Hoping to get admitted into grad school to keep going after this.
Some interesting things about my week: I spent most of yesterday modeling aquifers and aquifer systems. I know most people probably don’t know much about aquifers or how they work but it’s a lot more complicated than being an underground lake.
And anxiety is getting to me about graduation. Mostly because of family. Half of which do not know I’m bisexual and are pretty homophobic, so I’m thinking it won’t be worth it to have my boyfriend in attendance. Which is really rough on me. I know I should just tell them and they can pound sand if they don’t like it, but at the same time I don’t see them often and it puts my bf in an awkward spot. So he’s urging me to just let him stay home so he doesn’t have to be around that. And that’s a lot to process. I’m also inviting my dad who hasn’t talked to me since May when he found out. Who knows if he will show up.
And before anyone worries too much, I’m not like heartbroken about this. Homophobia just confuses me. All I can do is mitigate its effects but I’m always very confused why I even have to deal with it.
This is my main concern about the game. With tech that moves this quickly, you have to understand that game companies who are established are living on the very edge of that debt.
Like starfield for example. Who knows how old it’s code is from the start of its development. It’s why Bethesda games break frequently and crash often. When you develop games on a 8-10 year cycle, think of how many hardware generations that is. 3 to 4 right? So when you’re talking about building an engine, then running it and building a game, then supporting it, all over the coarse of 15-20 years of coding? It’s a giant mess to program and there’s no way in hell it can be optimized properly.
Not to mention the massive task of upgrading the game as new hardware and new engine features arrive.