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  • 16 Posts
  • 394 Comments
Joined 2 years ago
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Cake day: March 14th, 2023

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  • I can’t deny that Steam has a large marketshare over the digital video game distribution market, and that it could abuse its position, and that the 30% distributor cut is steep. All true. Is it currently abusing its position? Arguably yes and no.

    Looking through the evidence document provided in the video, the alleged link between decreased % of multihoming indicating the enforcement of a PMFN is weak IMO. Steam’s support for Linux, its own Steam Deck, good customer service, return policy, family sharing and remote play are major reasons to be a Valve patron, not always about price.

    The evidence at 9:05 in the video that suggests Valve says they “stop selling them altogether” was in response to a Steam Key inquiry. The other quotes were related to removing it from the front page and sales feature pages (not delisting but not there unless you search for it). That’s not delisting but perhaps it is anti-competitively deranking it. I’m not sure what the rules are though, like a grocery store doesn’t have to put a product at the front of a store when a rival has a steeper sale for it, but they could ask for the same discount while offering to make it similarly visible. Overall it’s not nearly as serious as OOP makes it seem.





  • Well, as you may be aware, banks like getting money.

    Taking money from their customers through banking fees and interest on both deposits and loans isn’t enough for the banks and credit card issuers. So they sell credit card and loan usage information to whoever will pay for it, and these credit monitoring companies will, to keep a file on you (tied to your SSN/SIN). They know how many loan accounts and how long you’ve had them for, how often you pay your loan bill on time vs. not, what % of your credit limit you tend to use each month, and when you go shopping for new loans (since loan agencies will request your file from them to determine whether you are trustworthy enough).







  • Hatted gargoyle goblin is the character I like to play. In one sentence it’s a 6-on-6 third person hero shooter MOBA.

    I found that compared to League of Legends (at least what I knew of it 4 years ago) and other team shooting games, going after objectives is more important than winning more fights and good K/D ratios, at least at the casual player level.

    Like other similar games it takes awareness of where allies and enemies are on the map, coordination between team members to play effectively and some knowledge of each character’s ability. But even if you absolutely suck at shooting unpredictably moving targets (that’s me), knowing when to push a lane, when to support your team, when to reap the successes of a teamfight and when to pull back will contribute toward a win even if you’re 1/15/5. And a lot of punching of course.

    Where Deadlock is nice right now is the short queue times and nice pick mechanism, helpful indicators for a lot of things once you know what they mean, and fun movement combos with dashing sliding and jumping.