Well at least the buggy software will eventually generate more jobs because they need more hands fixing everything while AI can’t do it.
Well at least the buggy software will eventually generate more jobs because they need more hands fixing everything while AI can’t do it.
I agree but it still exists and is technically a great option nonetheless. If one doesn’t agree with the licensing mess, they can choose from other options which is just great in my mind.
Well I mean for an indie dev I guess it actually is a great time. Great engines to choose from (Unreal, Unity, Godot) and now you don’t even have to think too much of supporting all of the platforms anymore.
But doesn’t Creative get rid of the need to actually collect the materials you need? It was so fun back in the days to dig out huge holes in the ground just to build a castle, and also die a bunch of times because you were a bit careless and dug straight down only to discover a large mine right below you :D I don’t miss the buggy trains though. If I remember correctly, it took quite a long while for them to actually work properly in multiplayer.
But oh how time files - I just bought the damn game back in 2010 😂 IIRC it was right around the time Notch bumped the version up from Infdev to Alpha and I think there wasn’t even proper multiplayer implemented yet then, or it was so much in it’s beginnings that it had pretty much no features, like not even spawning mobs or having damage or anything. Later during my university studies we were actually using Minecraft to get our heads wrapped around electronics and latches in our study group and as a part of our course work first built our digital clock in MC with redstone before actually making the assignment on paper 😄
Even if Minecraft isn’t exactly the same game anymore as it used to be, it’s still nice to see it exist and be available after all these years. The core mechanics are still great and one can still play the older versions if they so wish.
It’s the same here in Finland. Only one provider (DNA) offers IPv6 for residential customers and others are “working on it” still.
No wonder! I’ve lately noticed that some non-AAA games run way better on Linux than Windows on my computer (5950X, RTX3090). For some reason Barotrauma seems to lag heavily while playing on Windows but runs buttersmooth on Linux. Valheim has similar effect as well.
Also I have already decided that Win10 is going to be the last Windows version on my machine ever. Gaming on Linux has gotten so damn good over the last few years that I see no reason upgrading my Windows installation anymore.
Is the PS5 controller limitation for playing single player games? With multiplayer games the PS4 controllers work just fine IIRC.
If you aren’t native English speaker and therefore use a different keyboard layout than US, pretty much all features disappear on iOS. The keyboard is garbage compared to Android’s native keyboard and for some reason even after 3 years of iPhone ownership I still write more typos on the iPhone than I ever did on Android phones.
I wish I could use some 3rd party keyboard, but because Jobs decided in the past that Apple’s keyboard is the only thing users ever really need, I can’t. There is a limited support for custom keyboards but in practice the user experience is garbage.
I’m glad this was mentioned here already. Big Picture mode in Steam is really something that I think might also contribute in increased popularity of controllers on PC. Back in the day it was really a struggle to get your already existing controller working on the PC (with Xbox it was easier after 360, PS needed extra stuff) but nowadays all one has to do is to pop into Big Picture mode and “it just works” given you’ve paired your controller with PC. This is with perspective over 15 years, I guess the support has been quite good multiple years already.