• AngryCommieKender@lemmy.world
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    8 minutes ago

    I’m stumped on Vulcanus. I have a “base.” It’s safe, but I want to scale up, and I’ve never made a megabase or figured out rails and circuits. I’m slowly figuring out circuits. I can at least limit chests with them now, across multiple chests so I can limit how much of X is being made. Train interrupts I don’t understand, so I have to move my spaceships manually.

  • Piemanding@sh.itjust.works
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    2 hours ago

    Anyone else dislike the early game and endgame for this style of game? Early game was fun the first time for me, but never again. Never got to the Spidertron or launched the rocket because in my mind I feel like there’s no reason to bother anymore.

    • cows_are_underrated@feddit.orgOP
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      29 minutes ago

      The early game does suck. I absolutely agree with you on that. I screwed up my starter base so much, that it was literally impossible to expand it. So I had to built the basic infrastructure of my main base without personal bots and it was awful.

      • AngryCommieKender@lemmy.world
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        12 minutes ago

        Bots only need like either 100 or 200 blue science packs. How did you spaghettify your base so much that you couldn’t just pick up the components and stuff them into a chest that feeds a couple assembly machines?

    • Starfighter@discuss.tchncs.de
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      1 hour ago

      I had the same opinion about spidertrons but with multiple surfaces and the changes to artillery in Space Age, I now find them extremely valuable.