• AngryCommieKender@lemmy.world
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    2 hours ago

    I’m stumped on Vulcanus. I have a “base.” It’s safe, but I want to scale up, and I’ve never made a megabase or figured out rails and circuits. I’m slowly figuring out circuits. I can at least limit chests with them now, across multiple chests so I can limit how much of X is being made. Train interrupts I don’t understand, so I have to move my spaceships manually.

    • pixelscript@lemm.ee
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      22 minutes ago

      If there’s anything you’re curious to know or if you’d like some advice on anything specific, I’d be more than happy to answer the best I can.

      I just spent this weekend staying up to 9 AM the next day trying to comb our bootstrapping spaghetti on Vulcanus into a factory that can actually do something at some kind of scale, so I’m very fresh to the problem, lmao.

      • AngryCommieKender@lemmy.world
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        16 minutes ago

        The main thing I have problems with right now is how to tell a ship to stay put long enough for the cargo to load. I want my first ship, that I call Charon to go to and from Nauvis and Vulcanus. At Nauvis I want it to load 1200 blue chips, and load 4000 Metallurgic Science packs and 1000 Tungsten Plates at Vulcanus. They offload just fine because I have my requests set up at the Cargo Landing Pad, but if there isn’t enough stuff already made, they don’t wait for the rest of the cargo.

        I don’t know if I need to use a fullfill all requests or any request or what. I never learned how to use trains either.