Several games got noteworthy updates lately, and rather than separate posts I wanted to cover them together.
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Red Dead Redemption 2 got updated to FSR2.2 - It already had FSR2 but the quality is better now
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Stardew Valley’s big 1.6 update is finally out - Adds a ton of content, too much to list here. There aren’t any steam deck specific improvements that I know of, but with how popular it is on Deck I figured it was worth mentioning.
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Halo Infinite got updated to use EAC anti-cheat - but it is thankfully enabled on Steam Deck. They also improved their network for online play and improved the Forge.
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Slice and Dice got a massive 3.0 update, and finally got released on Steam - This is one of my all time favorite games, I can’t recommend it enough if you enjoy games like Slay the Spire and Dicey Dungeons. I’ve been playing it since thanksgiving of 2021, and have never stopped. It’s been on itch.io and android for awhile now, but it’s finally been released on Steam and iOS. It’s possible to run the itch.io version on Deck already, but for some reason the .zip would extract improperly if you used the gui archive manager, requiring people to use the
unzip
command instead. Having it available through steam is a lot easier for most people. -
Deep Rock Galactic Survivor had it’s first content update, adding a new biome, new enemies, balance changes, bug fixes, and more.
If you have any other games you think deserve some attention for a recent update, feel free to add them.
They’re exactly the same, I personally would recommend the phone game because it works well there and will be better than most other phone games.
Sounds good, thanks! Have a flight this afternoon and I’ll check it out on the way home!
Okay ended up playing that basically the whole flight and it’s got those hooks in me haha
Glad you enjoyed it, it’s had its hooks in me for years now.
Part of the enjoyment for me is that it’s possible to get really broken combinations of dice and items. Many early items especially can do crazy things when combined with later items or characters.
For example, on an earlier run today I beat the final boss by generating 912 mana (which left me with over 800 mana after killing him and all his minions). But even when you luck out and get a super broken setup, there’s still that element of risk that a series of unlucky rolls can doom you if you’re not careful.