Howdy all! Just finished another shift diggin’ for gold, and me beard is itchin’ for a new vein to explore. What mines games have you been spelunkin playin’ this week? Found any diamonds in the rough? Let’s swap some nuggets of wisdom in the comments below!
Got back into Minecraft with the kids and alone, especially with the Minecolonies mod. Having a great time but I’m hitting the point where each building upgrade requires a trivial amount of done random item from a biome nowhere near me. I had to walk 20k blocks to get red sand from a Badlands.
My eldest (6) absolutely loves Minecraft but I’ve never been a fan of it, and truth be told, it bores me to tears. Any suggestions to make it less…that.
I like the mining and collecting chests full of resources, so we may just not see eye-to-eye.
I do feel like Minecraft is TOO open, and it’s very easy to feel like you have no Idea what to do next. There’s always another village or cave or whatever. Playing with the Minecolonies mod (pack) is more like a city builder-lite. I need to attract visitors and entice them to stay. Give them a place to live and a job, eventually get people to make the things your other people make.
E.g. my builder needs some “spruce-plank and deep slate bricks wall” to upgrade the the nethermine for me. (Wall panels from the Dormum Ornamentum mod- lots more options for architecture and decorating). They checked the warehouse, and the warehouse didn’t have it so the warehouse puts an order in the queue for those wall panels. The stonecutter gets the order and not having spruce planks and deep slate broken in their inventory puts a request in for both. The warehouse doesn’t have either, so an order goes to the sawmill for spruce planks and back to the stonecutter for deep slate bricks. The sawmill requests spruce logs if necessary, and if the warehouse doesn’t have them an order goes in the queue for them. The lumberjack takes the order and chops a spruce tree if there is one, and if not requests a spruce sapling from the warehouse. When the lumberjack has spruce logs, a courier picks it up and takes it back to the warehouse. then, since the warehouse can fulfill the order for spruce logs, a courier takes them from the warehouse to the sawmill, then takes the planks to the warehouse. Then, since the warehouse can fulfill the order for spruce planks, a courier takes them from the warehouse to the stonecutter. The stonecutter gets polished deep slate from the warehouse and turns it into deepslate bricks, then combines then with the spruce planks to make the walls as requested originally. Those are picked up by a courier and delivered to the warehouse, from which a courier picks them up and takes them to the builder.
If the lumberjack needed a new axe to chop the spruce tree, they would have put an order in for one, and the smelter would smelt some iron on demand and combine it with sticks from the warehouse.
It gets quite in depth! Lots of opportunities to automate the processes by adding more/different resource gatherers and crafters.