i like modding as much as the next gal but this type of relationship bethesda has with their fans is not good, at all, and i never see anyone ever mention it
It’s not good that the games are broken and they are relying on modders to fix them. It would be totally fine if they released a fully functioning thematic sandbox for modders to play in though.
The thing about Bethesda games is that their modding tools are far and away from any other game, making serious improvements much more accessible. That’s one of the major draws of them.
I just wish every game didn’t have an unofficial patch requirement to keep it from crashing too often.
but this type of relationship bethesda has with their fans is not good, at all, and i never see anyone ever mention it
I would rather a janky but playable game (I think people over-emphasize the issues, the only game breaking true issue I can recall is the PS3 save issues with FO3) that has near-infinite replay value due to the incredibly flexible and open modding relationship Bethesda has cultivated than a locked down polished game that is over when I’m done. I get that’s not for everyone, but Bethesda is literally the only AAA experience with such flexibility. It holds an important place for a lot of us.
The reason we don’t mention it is because it’s an opinion that most Bethesda fans simply don’t hold.
People talk about it all the time. Longtime fans just don’t care. I’ve been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I’m aware of. You think Skyrim was buggy on release? It’s got nothing on Daggerfall, but I loved it anyway.
Mods make the game better, give them a longevity they wouldn’t otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.
Im no stranger to daggerfall either but that just highlights the problem with the company but some fanatics who blindly follow then
Their games don’t have to be buggy messes till modders do bestesdas job for them, mods should primarily enhance, not fix.
And these people who don’t care (as you that is) are one key problem why bethesdas and other companys launch their games like an alpha they’ll never fix (hows their ducttape held severly outdated engine gonna cripple this title I wonder)
We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.
Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.
dont you see the inherit problem that these devs all themselves created with the increasing cost, increasing scope, increasingly forcing bigger retention spans? these games dont need to be this needlessly huge and even than there is no need to have them almost broken (have you SEEN how cd project red always releases their games?)
i never said it was that much better back than, its just much easier to have all of this garbage available than it was back than cause now its flooding the online stores
and of course “do it better yourself than”, i dont have to be a mastercoder to recognise subpar quality, i dont need to be a masterchef to know when something tastes bad
i like modding as much as the next gal but this type of relationship bethesda has with their fans is not good, at all, and i never see anyone ever mention it
It’s not good that the games are broken and they are relying on modders to fix them. It would be totally fine if they released a fully functioning thematic sandbox for modders to play in though.
The thing about Bethesda games is that their modding tools are far and away from any other game, making serious improvements much more accessible. That’s one of the major draws of them.
I just wish every game didn’t have an unofficial patch requirement to keep it from crashing too often.
exactly, i would have no problem in that case
I would rather a janky but playable game (I think people over-emphasize the issues, the only game breaking true issue I can recall is the PS3 save issues with FO3) that has near-infinite replay value due to the incredibly flexible and open modding relationship Bethesda has cultivated than a locked down polished game that is over when I’m done. I get that’s not for everyone, but Bethesda is literally the only AAA experience with such flexibility. It holds an important place for a lot of us.
The reason we don’t mention it is because it’s an opinion that most Bethesda fans simply don’t hold.
People talk about it all the time. Longtime fans just don’t care. I’ve been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I’m aware of. You think Skyrim was buggy on release? It’s got nothing on Daggerfall, but I loved it anyway.
Mods make the game better, give them a longevity they wouldn’t otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.
Im no stranger to daggerfall either but that just highlights the problem with the company but some fanatics who blindly follow then
Their games don’t have to be buggy messes till modders do bestesdas job for them, mods should primarily enhance, not fix.
And these people who don’t care (as you that is) are one key problem why bethesdas and other companys launch their games like an alpha they’ll never fix (hows their ducttape held severly outdated engine gonna cripple this title I wonder)
We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.
Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.
dont you see the inherit problem that these devs all themselves created with the increasing cost, increasing scope, increasingly forcing bigger retention spans? these games dont need to be this needlessly huge and even than there is no need to have them almost broken (have you SEEN how cd project red always releases their games?)
i never said it was that much better back than, its just much easier to have all of this garbage available than it was back than cause now its flooding the online stores
and of course “do it better yourself than”, i dont have to be a mastercoder to recognise subpar quality, i dont need to be a masterchef to know when something tastes bad
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