haven’t actually proven to be effective at stopping cheaters
This is what OP said, and it’s completely correct. It’s not that much impact in comparison to “regular” anti cheat systems. And both of those only detect either cheap/bad or known hacks.
Server-sided and data based anti cheats is what would actually be a huge step up. You’re running a 8 K/D in a game where the best players are between 1-2? Banned. You just flicked two enemies within 100ms? Banned. Suspicious activity that’s not that blatant needs to be reviewed.
The thing is - that’s fucking expensive, complicated and needs to be done one a per-game basis, and since its just cheaper to throw you under the bus with a kernel anticheat and claim it’s the best one, that’s being done.
Isn’t Ubuntu Pro basically just an extended support for a set of universe packages for their LTS versions and free for private use?
How is making enterprises pay for extended LTS because of corporate no-update-just-insert-coin mentalities even remotely close to ransomware?
Like I get everyone who doesn’t like Ubuntu for various reasons, but this sounds completely dumb to me.