You’re clearly someone who never contributed to open source.
Yeah, as if the authors had no idea what terms the license has…
Uh huh. So this article is just a pile of bullshit.
Author confuses data mining with leaking. The article would be clearer if named correctly.
Can’t see if this works on the Steam Deck or not… Guess I’ll just have to try it…
Aleph One reportedly works absolutely fine natively under Linux but for whatever reason the Aleph One developers don’t upload the Linux version to Steam.
Well, the Aleph One project was there a long time.
It is an upload by Aleph One.
Original source instead of blog spam: https://github.com/ValveSoftware/Proton/issues/8006
You should modify the submission.
(Rule 9: Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.))
I get needing more space for certain workflows but if fonts are blurry on 1080p at 100% there’s something wrong with your setup. Misconfigured font renderer or so. Configure your FreeType to set font smoothing to sharp and hinting to slight. If your distribution has other defaults, file a bug report with them. Back in the day when screens had a lower pixel density (I had 15" 720p once), FreeType might have been configured “smoother” because it would match print output closer.
Would you mind sending that email to the millions of devs around the world?
Yes, I mind. For Qt5 applications, basic HiDPI support can be patched in with a single line. I actually did that for a handful of applications, tested them, and then submitted pull requests on Github. I cannot program, so all I could do is to copy and paste that one line from the Qt documentation. It’s not much but I already did my part.
I am once again begging Framework to just give us a damn regular DPI display that works!
Bottom Skinner is right, though. It’s 2024. HiDPI has to be supported by all toolkits, desktops, and applications at this point. There are no excuses. Even 1080p on a 14" laptop screen warrants 125% scaling, IMO.
Weird that the drivers are that dramatically different for the OLED version.
The WiFi and BT modules are completely different (the OLED’s product page says this since the announcement), hence new drivers required.
Why did you subscribe to services you couldn’t use?
It would need to be open-source and using only open APIs when talking to the system. This isn’t happening any time soon
You’re describing Java which is open source since 2007.
I’m convinced that is about bringing Oculus/Meta Quest VR games to the next Valve VR headset which is rumored to be stand alone and run SteamOS.
I would prefer the official YouTube client and web browsers properly developed for touch to be available in game mode. The best touch browser is currently Angelfish and that’s not a robust browser.
So from not releasing games to releasing them will result in definitive growth.
The problem is that the game developers at Valve don’t know or care about their own platform. CS2 on Linux is an afterthought, possibly even ported by other people within Valve. CS2 had a lengthy beta period on Windows, with the formal CS2 release, the beta cycle on Linux just started.
Any game released for a past console generation whose PC version still just works on modern systems. I like my classic console collection but I’m not jumping through hoops to connect an old console to a modern display. I just play the PC version or possibly even emulate. Yeah, Windows can be a chore at times but Steam Deck brought 90% of console convenience to PC games.
Ah yes, the R&D cost of taking an existing chip and castrating it.
Stupid name, rad trailer. Looks great.
That’s not how ActivityPub works.