Oh, I’m well aware. It was pretty amusing to play around with.
Oh, I’m well aware. It was pretty amusing to play around with.
Satisfactory did it first: https://satisfactory.wiki.gg/wiki/Cyber_Wagon https://static1.srcdn.com/wordpress/wp-content/uploads/2020/07/Satisfactory-Cyber-Wagon.jpg
This was added in 2020. It’s kinda hard to tell in the pics, but it even has square wheels.
I’m on my 2nd Cloud 2 headset, love them. The only issue is the plastic on the sides tends to crack after a couple years.
I bought that on a whim when it released and the worst part about it IMO was the limited replay value.
The best games in this regard are the ones that let you rebind everything and also have an alternate set of keymappings.
The article title seems to oversimplify things a little with the “too hard” bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as “too hard”, but they read like there’s a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there’s an actual issue here, I don’t know, but seems there’s more to this than just a case of players complaining about a hard game being hard.
What reviews? The game isn’t out yet.
I thought so too, but the PSU tested ok
I had a 1080 for 6 years, was a great card. I ended up having to replace it since it started causing crashes when under load.
I bit the bullet and replaced it with a 7900 XTX, here’s hoping this one lasts another 6+ years.
Just be careful about airflow with something like that.
Number 5 is alive!
Such great films.
I have a couple hundred hrs in and I would definitely say it’s good. It’s clear the devs care about making a good game, rather than just a financially successful one. If you’re into ARPGs, it’s worth the asking price.
It’s worth noting that with the 1.0 launch, there have been connection and loading issues, but they’re working through them and should (hopefully) be resolved soon.
Edit: I should also add that complexity-wise, it strikes a happy medium between Path of Exile and Diablo 4. There is a lot of customization depth between passives and skills, but it doesn’t feel like you need a college degree just to theorycraft a build. You can also reset all passive and skill points, so you’re free to experiment.
I’m looking forward most to the co-op missions. I liked those in SC2 and wished they had expanded on them more.