

Anyone know if the save game files are compatible with the original?
Anyone know if the save game files are compatible with the original?
Anyone know if the save games are compatible with the original?
The funniest part is their claim that people were being salty and should chill, at a time when there were almost no comments, and none were salty. Bot?
For reference, even Deban Stable has been at glibc 2.31 or newer for three major versions now, and another major version is on its way this year. I don’t think this will affect many people.
Then whomever tested it “to death” wasn’t particularly comprehensive. I speak from more than a little personal experience.
Of course it won’t help in every case, nor did I claim it would. That’s not the point, and your contrarianism doesn’t help anyone. Good day.
Lots of people comment on this subject pointing out that some games don’t run on Linux, and conclude that Linux is still behind Windows. This fails to recognize a distinct advantage that Linux has: More efficient use of hardware.
If your system doesn’t have an especially fast SSD or lots of RAM, you might find that Linux gives a better gaming experience. It can often do more with less.
Edit to add: When I consider the fact that we’re mostly talking about games designed and built just for Windows, I find this really damn impressive. And it just keeps getting better.
Anti-cheat is allowed. There are a handful of anti-cheat systems that can’t work on Linux, but IIRC, they are in the minority.
You linked to https://lemmy.zip/c/BoardGameArena, which is usually fine, but sometimes causes issues for users who are not on lemmy.zip.
It takes (most) people away from their home instance, to another one where they are no longer logged in and their preferences are not applied. Better to use a ! link.
I think you can set the WINEDEBUG=+eventlog
environment variable to make Windows Event Log entries appear on stderr (the standard error stream). You can normally see this output if you run Steam from a terminal window. You may be able to redirect it to a file using Steam launch options, but I’ve never tried it.
The log is a plain text file. No special viewer needed.
Environment Variable | Description |
---|---|
PROTON_LOG |
Convenience method for dumping a useful debug log to $PROTON_LOG_DIR/steam-$APPID.log . Set to 1 to enable default logging, or set to a string to be appended to the default WINEDEBUG channels. |
PROTON_LOG_DIR |
Output log files into the directory specified. Defaults to your home directory. |
https://github.com/ValveSoftware/Proton/#runtime-config-options
It’s nice to see that their Debian edition isn’t being neglected. If I were to use Linux Mint, that’s the edition I would want.
https://en.wikipedia.org/wiki/File:Prism_slide_5.jpg
Note that Apple has been participating for more than 12 years.
IIRC, the creator’s medical bills were the motivator for bringing it to Steam with graphics upgrades. I’m glad to see he’s finding success here.
I haven’t tried it yet, but I expect it will be nice to be able to compare our own hardware performance to the benchmarks we see in reviews, and do apples-to-apples comparisons with the results reported by Windows users when performance tuning.
I know I didn’t put adaptive in there, but that is what I meant when I said the triggers don’t work.
Yes, I understood, but I wanted to clarify for the sake of other readers who wouldn’t. Most people who don’t have a DualSense don’t know about its adaptive triggers, since they’re not a common feature on game controllers and not used by most games.
And how do you get the touchpad to work? I can get the buttons on it to work, but I haven’t gotten the mouse-like touch input to actually work, despite being able to map it.
On the desktop, I didn’t have to do a thing. It was automatically recognized when I connected the device, and I could move the mouse pointer and click right away. (I ended up disabling it in Xfce, because it sometimes got in my way.)
In Steam, I usually remap areas of it to produce keyboard events (useful in Elite Dangerous), but I think it can also be mapped as a mouse. I haven’t fiddled with Steam Input’s many options in a while.
Indeed, but I didn’t comment on audio, and you didn’t specify the other bits in your original comment. Triggers (without Sony’s proprietary variable resistance), gyro, and touchpad all work fine over bluetooth.
Most games require the DualSense to be physically plugged in to use the triggers, gyro, touchpad,
Most games? Not in my experience. Perhaps that’s because I mostly play on Steam (which has Steam Input to map those things as I like) and console emulators.
I played it last year. It was fun for a few days, but once I got the hang of the water physics and had a well-functioning city, it became mostly repetitive.
I wonder if newer updates bring more to the mid/late game. I’ll have to check it out again at some point.
!business@lemmy.world