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Joined 8 months ago
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Cake day: March 3rd, 2024

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  • Them being portable makes them actually useful though for me, unless there was a way to use them from a phone to login to a website on a desktop/other device.

    Being able to login into a password manager and use a passkey is great, passkeys need to become mainstream to get everyone away from passwords, but they can’t be locked locally onto one platform or you have issues. The regular joe won’t be backing them up from their iPhones or whatever.

    I don’t see why a local option wouldn’t exist though, perhaps they will come once passkeys have matured further.










  • Yep. As more people buy GPUs that have the capabilities to use machine learning upscaling (the bandaid) then the more likely developers are to use it instead of spending time improving performance.

    I see it the most in Unreal Engine games, Unreal Engine allows devs to make a “realistic” style game fast, but performance is often left in the dirt. UE also has some of the worst anti-aliasing out of the box, so DLSS for example, is a good catch all to try and improve framerates and provide some AA, but instead you just get a lot of blur and poor graphical fidelity. The issues probably don’t exist at higher resolutions, like 4K (which is maybe what they develop with), but the majority of people still use 1080p.

    Oops sorry for the rant! I just got pissed off with it again recently in Satisfactory!


  • Pros, more fps on low end hardware.
    Cons, worse image, ghosting, blur, artifacting, lower overall performance because devs rely on upscaling.

    It’s existence is a crutch. Games should be made properly and not rely on ML upscaling for meaningful performance.

    Hardware is insanely powerful at the moment, the problem is time isnt spent making the most out of it anymore, which then increases demand for more powerful hardware (that we dont need). The sales loop for Nvidia, except now they want to sell you ML optimised cards, which cost more.