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Joined 4 years ago
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Cake day: June 23rd, 2020

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  • I really like how deadlock does it; you just have to hit the creep with player damage in the last few seconds of its life, and then your whole lane gets the reward, which can’t be denied. But it also generates a little orb that can be secured by either team; if no one pops it, it automatically goes to the killing team. It has the HOTS thing where farm gets shared pretty much evenly among everyone in the lane, but there’s still enough gameplay to the creep killing that it’s engaging, instead of just standing in lane passively and getting XP for it.


  • Eh, there was definitely a couple years where the market was flooded, but at this point there really aren’t any notable games in the genre other than League, Dota, and Smite. Deadlock being a third person game puts it in direct competition with Smite, though it’s also got more shooter DNA, which is aiming to bring in the overwatch crowd refugees. And at least IMO it already feels better than Smite, or any of the other abortive attempts at a third person moba over the years.












  • Because currently the ads are tracking every user personally across as many sites as possible and serving them ads based on that data. It’s preferable to eliminate the personal data and only give them the ad click data.

    Are no ads better? Yes. But this API is better for users than the status quo, and does nothing to reduce the effectiveness of blockers.