• 26 Posts
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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Well, Nvidia and Intel does that too, and I think Sony added an AI chip to the PS5 Pro for their new AI upscaler as well. We can already run AI calculations on our GPU without AI accleration, but that is not as fast. I have no numbers for you, only the logic that optimized software to use optimized AI chips should run more efficient and faster, without slowing down the regular GPU work. Intel is in this hybrid state, where they support both. One version of XESS can run on all GPUs, but that is worse than XESS specialized for Intel GPUs with their dedicated AI accelerators.

    Those upscaler you linked are only upscaling non interactive video or single frames, right? An AI upscaler on live gameplay takes much more into consideration, like menus, specific parts of the image being background and such. These information are programmed into the game, so its drastically different approach from just images upscaling, which wouldn’t be different than FSR 1 in such a case. But I have no clue about numbers and how it compares to a solution like that.

    I don’t think this is a decision they just made recently and probably was planning long before they even started on FSR 4, plus they were already working for 12 months or so on it (allegedly). I think AMD “needs” to do this AI offloading, because market demands it, traditional solution didn’t workout as hoped and maybe in co operation with Valve, Microsoft and other vendors. On the other side, this AI acclerator could be used for anything else than upscaling as well, as Nvidia demonstrated.




  • Here is my view and a small timeline:

    • FSR 1 (Jun 2021): Post processing. Can be used with any game, any graphics card on any system. Quality is not very good, but developers do not need to support it in order being usable.
    • FSR 2 (Mar 2022): Analytical and Game specific. Analyzes the content of the ingame in order to produce better output than FSR 1. Can be used only with games that have integrated support for. Still system and graphics card agnostic.
    • FSR 3 (Sep 2023): Improved version of FSR 2. Therefore the previous point applies here too, but has a bit more features and should produce better quality. It was late on arrival and was controversial at launch.
    • FSR 4 (maybe 2025): AI and hardware dependent. Not much is known, but we can expect that it requires some form of AI chip on the GPU. We don’t know if it will be usable with other GPUs that have such a chip or is restricted to AMD cards. As this is analytical, it requires games to support this, therefore its Game specific as well. It’s expected to have superior quality over FSR 3, maybe rivaling XESS or even DSR. But it seems the focus is on low powered weaker hardware, where it would benefit the most.






  • As expected, nobody cares about “reader mode”. Only once in my life has it ever come in handy…

    I use this from time to time, the reader mode is an important feature to me at least and helped me making many sites readable. I think most people are happy with the mode as it is, therefore it was not high in the list for any upgrades. It’s not always bad design, but just having a different taste. Lot of people like black background and white text, but to me it bleeds my eyes. If lot of people like it, that the design isn’t bad.





  • The difference is that Steam Deck is actually cheap compared to what the competition does. It’s also the first generation of Steam Deck and the upgrade with an OLED (and lot of other stuff too) is actually substantial. And there are multiple versions of the Deck available to choose less drive space. Imagine this was an option on PS5 Professional too. Contrary, the PS5 Professional is the most expensive console compared to its competition. It’s so expensive, that it set a new bar.

    That’s the opposite of what Steam Deck does. Steam Deck is the only current generation game console that gets cheaper over time. Also one is a handheld format, which is hard to make cheap, especially because its compatible to PC hardware (and software).


  • Exactly (referring to more complicated), you are right about the architecture. The PS3 is that complicated, not even Sony themselves have a working emulator for their catalog of games in Playstation monthly subscriptions. Sony emulates PS1 and 2, and PS3 is only streaming and PS4 games are directly compatible with PS5. That’s because PS4 and 5 are similar in the architecture and basically a PC (obviously there is more to it, but CPU is similar).

    And that’s why the most advanced PS4 emulator, ChadPS4 … I mean ShadPS4 (the community makes jokes and calls it Chad), doesn’t actually emulate the CPU entirely! Because its similar to a PC CPU, it can use lot of instructions directly. There are other PS4 emulators who try to emulate it entirely, like a traditional emulator.

    As for PS3, it is still not in a state like PS2 emulator. Some games work fine and I can play lot of them in full speed without major or any issues. It’s under heavy development still. Some games still are totally unplayable. And depending on how heavy a game is, it can be really demanding on the current modern PCs (I know its a vague statement, its hard to make exact statement for situations like these). I think its still a few years away from how the PS2 performs right now. And then the question if anyone wants to port the emulator to a different architecture… phew!


  • Playstation 2 is already solid, that’s for sure. Since my new PC from last year, I am also able to emulate Playstation 3 (some claim even the Steam Deck is capable of doing so, but I’m not sure how good). And PSP emulator runs on most computers nowadays. We even enter in emulating a Playstation 4, but off course this is in early stages at the moment.

    So yeah, there is lot of Playstation food for the coming years for you. :D Its really exciting. I still need to figure out PS Vita, and didn’t get into it yet. The original Playstation is still my biggest Sony love I have and probably right behind my favorite console, the SNES.

    Romhacks are also huge part of why I love the emulation scene. If you allow me to plug an article I wrote, with lot of Romhacks and Mods for NES as a recommendation. There is so much cool stuff out there: https://thingsiplay.game.blog/2023/02/18/nes-mods-and-romhacks-collection/

    Someone even ported the original NES Super Mario Bros to SNES, and then modified that to add in a Super Mario Maker style editor; on the SNES! I can’t link it here if you are interested, unfortunately I only know a prepatched ROM source for it. And that is not something this community / place allows to link.




  • I do emulation since early 2000s (since I have a PC) and its one of the best things not only in gaming, but in computing and technology in general!

    If you are new to emulation, then I recommend to use standalone emulators first. There are emulators for single systems, like Snes9x for SNES and others are multi-system emulators, like Mesen or Ares that can play many console systems.

    Following is a bit more advanced:

    • RetroArch: My favorite is RetroArch, but that is not recommended if you are just new to emulation and want a simple emulator to access a few games without configuring too much.
    • MAME and FinalBurn: Arcade emulation with MAME in example can also be tedious, because that works a bit different than a normal console emulator.
    • DOSBox: PC emulators for old systems can play old DOS games, but you need to have an understanding how DOS works in order to be able to use it correctly. Because some games require setups in DOS and such. You can also install old Windows versions like Win98 to play Windows games. But you really need to install and handle Windows like a real operating system, and install each game as well.

    Resources: