• 2 Posts
  • 9 Comments
Joined 1 year ago
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Cake day: June 25th, 2023

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  • So even if someone came up with a system whereby they expected you to watch an ad before the power would flow, you could always just plug in and walk away. How are they going to know you’re physically there?

    How about a button located near the ad screen and speaker that you have to hold like at least 80% of ad duration. If you failed to reach 80% it would reset to 0 and show you another ad so you can try again.



  • We didn’t really have arcade in our town but there were some coin-operated games around. I think it wasn’t very long period of time they had Polybius but I remember playing it occasionally during that time. I was quite young so I didn’t fully understand the gameplay and can’t really recall any elements of it anymore. Only thing I do remember is I used to have vivid dreams about it when I hadn’t played it for a while. That sort of made me interested to play it again every once in a while. Though I must have been terrible at that game so I don’t know why I even tried it that many times.

    I didn’t really thought about it when they had changed the machine to different one. I would rather play the Street Fighter II or whatever they had put there instead because it was much easier game to understand. There have been occasional dreams I’ve had much later in my life about this game but other than that I don’t really think about it. Sometimes after having that kind of vivid dream I do think for a while that it would be nice to give it a try again but I don’t know if they have the game anywhere or if it’s possible to emulate via MAME.





  • I love simple controls or an elegant way to control simply. For example using one thumb to control two buttons simultaneously or the Super Mario Run control scheme where you only press on the touch screen, doesn’t matter where, and that’s it.

    I hate it when in co-op game the other player’s actions can screw up the game e.g. moving the screen too far so the other player dies.