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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • All the projects that have shittier outcomes in my experience is always waterfall. This is mainly because the stakeholders usually have this bright idea to be added in the middle of development that’s really need to be added at all costs and then got angry when the timeline got pushed because of their fucking request breaking a lot of shit.

    At least scrum has a lead time of around 2 weeks so that when someone has a idea we can tell them we’ll add it to the backlog and hope they forgot about it during the next sprint planning.


  • I actually started at my current company when there were only 12 employees total. Now we’re 100+ employees. I witnessed the shift from a small company to medium sized.

    When I started, the CEO was very present in day to day operations in the company. We hold a weekly meeting and everyone gets to share their updates and the CEO is involved in the day-to-day operations in the projects.

    I lucked out having an excellent CEO so my experience is great when we’re at the small company stage. However since we’ve scaled up to be more than 100 employees there’s already middle management and what we did needs to be filtered thru the middle management.

    Unfortunately the middle management layer is not as great as the CEO. So I’ve been contemplating moving to another company but the pay is good and I work remotely, but I’ve been looking around to see if there’s better options.



  • The bonfire mechanic (meditation spots), enemies respawn every time you rest (meditate), XP that is lost when you die. Hack and slash combat that rewards good dodge and parry timings.

    It’s more of a Soulslite because there’s basically a checkpoint for the perk points that is permanent after you get it. There are also difficulty settings in the game that adjust the damage that you receive and the parry window.

    This is out of the topic of the Souls element of the game, but I love the realistic combat modifier in NG+ where the battles are much more realistic where you and the enemies will die after getting one or two hits. It’s similar to the Lethal difficulty on Ghost of Tsushima. Made the game much more enjoyable and made you really feel like you’re playing a Kurosawa movie.