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Joined 1 year ago
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Cake day: June 18th, 2023

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  • Amazing. One of the best purchases I’ve ever made.

    It’s rare for me to see games in my library that are not supported, although there are a few. But there is a difference between running and running well. Demanding games will get maybe an hour of battery life and the fans will be pretty loud the whole time. Some games (especially strategy games) really work better with a full keyboard and a higher resolution screen. Some games I just would not want to play on a handheld. But most of the time the games that I want to play work well.

    One trick I use to get better battery life and performance is streaming. I use Chiaki to stream from my PS4, and Steam Link (as a non-steam app lol) to stream from my desktop. It’s often worth it for the fan noise reduction alone.

    It’s even better at emulation. It’s a great machine for PS2 and GameCube games- I have the back buttons and track pads mapped to speed up, pause, slow, and rewind gameplay and to control save states. I have not dialed it in yet, but I think with some tweaking you could probably use the gyro and/or track pads to do some good Wii emulation. 3DS and DS are great too, mostly because of the track pads. Anything older emulates fine, but isn’t as impressive.

    I have gotten PS3 and Switch emulation to work, but the fans go on and the battery life goes down, so I don’t really use it for that. Plus storage is a bit tight and PS3 games are huge.

    It does feel like Valve was just a little too early. I wish the screen was 1080p.

    The 2230 SSD’s that it uses were kind of uncommon when it released. The weird size made them more expensive and they had lower capacities. I managed to get a 512GB one, but I wish I could have gotten like 2TB. It seems like that’s changing now though. Similarly, I wish microSD cards came in larger capacities. Storage just seems to get used up so fast these days.


  • Neutorypical here (possibly a touch of undiagnosed autism but not a lot)- I don’t get into them.

    My wife and I take a very proactive approach to communication. We talk through decisions before either of us gets emotionally attached to an answer. We trust each other to have good decision making processes when that isn’t an option. We have thoroughly established that both of us are putting the interests of the household first. We know both of us are acting in good faith, we both apologize, and we accept each other’s apologies.

    In previous, less healthy relationships, I realized what made a “fight” was that her or I wanted it to be. Maybe one of us wanted attention or affirmation or had some inner problems was taking out on the other. Perhaps we just didn’t feel like we were properly heard unless we were angry. Whatever the actual fight about was usually something that could’ve been resolved without emotional energy.

    As for how long to recover after… When it happened it always depends on the specific fight. Sometimes hours, sometimes days, eventually the big one was that we broke up permanently. If the issue has been resolved and someone is harboring resentment because the other party disagreed with them, there’s more underlying emotional issues that need to be resolved.



  • But the store piece is the only problem.

    For community, there’s tons of different communities for every game and Steam is usually one of the least active anyways.

    For mods, as far as I know there’s no exclusivity there. In fact, it’s kind of a pain to mod Bethesda games because they don’t go through Steam. It’s similar to DLC in that it’s just a better experience to have mod support included in the launcher.

    For the launcher, that seems like once again a huge blow to consumers to have a separate steam store vs steam launcher. You can already add non-Steam games to the steam launcher or launch games without the steam launcher.

    The problems identified in the article, and what they are getting sued for, are solely related to the store. So I don’t see how breaking out these supplemental features would solve that.



  • Break them up… How?

    You can split off business units like their hardware sales or dev studios, but that isn’t going to reduce their storefront market share at all.

    Are you suggesting that they just split users up randomly? That would be probably worse for consumers- suddenly the friends and communities people have built up through Steam would be fractured, and users would look to find ways to get around it.

    Split up by what publishers they have deals with? Well then those new companies would only be indirect competitors, not to mention that would also be worse for consumers as I’d have to suddenly make a new account with each new platform just to keep accessing my current library.

    Like… How do you want to split them up in a way that doesn’t hurt consumers and publishers more than it helps?


  • So what solution do you propose then?

    Ideally I’d like to see media distribution be nationalized. Video streaming, audio streaming, videogames, e-books. There have been multiple cases of companies selling digital goods, then ceasing to provide those with consumers left holding the bag. Multiplayer games whose servers are gone. Movies “purchased” on Amazon that become unavailable when their agreement with the publisher expires. I am concerned about what Valve will look like when they inevitably get new leadership.

    But I suffer no delusion that nationalizing that is realistic. Certainly not in the US where I live, where even libraries are under attack from conservatives. I’m doubtful that would happen anywhere else either. So what’s the next-best thing?

    Seems to me like the capitalist response would be to try to encourage competition. A lot of companies have tried and failed, so I’m not sure what else can be done on that front.



  • Monopolies are often great for consumers… When they’re nationalized. Obviously that’s not going to happen with Valve any time soon.

    What would the benefit be to breaking up Valve? How would you even go about doing that? The obvious choice is to break out different business units- break things like the hardware sales and game development into separate companies. But that still doesn’t address the issue of them having too much market share for software sales.

    The next beat thing I can think of would be to have some sort of regulatory body just to place restrictions on the industry. Which, of course, would vary from country to country, and would probably have to include all of their competitors: Epic, GoG, and the various publisher-specific stores, maybe even other storefronts like Nintendo, Sony, Microsoft, Google, and Apple. It would be hard not to also hit the mobile games industry too (which, to be fair, might be a good thing). But this kind of thing is usually reserved for things like utilities, communications, financial markets, etc. Such an organization for a luxury recreationak market… I have to wonder how much political appetite there really would be for that? Is that really what people want their governments to be focusing on?

    Do you have a better solution to propose?




  • He claims they removed the ability to adjust graphics options. This is false- they just removed the launcher so it’s tucked away in the launch options instead. Unless you’re the kind of person who wants to change the settings every time you open the game I’d call this an improvement still.

    He also claims that the FPS is lower than what the Deck is reporting and claims it feels bad. Fails to go into any methodology or even say if he tries to verify the FPS any other way. Maybe I’m just used to actual journalists doing actual research, but isn’t this the point where most competent people would look to install 3rd party monitoring tools? Maybe hook it up to a capture card or external monitor? Look at frame time graphs? Like, we have the technology to support these claims, but this is just one dude saying it “feels okay”. He makes references like “we tested” but doesn’t include any test results.

    Not to mention… Go look at Valve’s publications about the Verified tag. I can’t find a single reference to the frame rate anywhere. So even if the frame rate is low, that’s not part of the testing process. What is or is not “playable” is incredibly subjective and variable. Some games are fine at 30, some need 60, some really benefit from >60, some games can even survive as playable at 15 FPS. Some games run mostly at 60 but dip occasionally. Some will be impacted by the performance settings on the Deck. Not to mention devs are constantly pushing updates and it’s not worth the time to re-test for Deck verification that often for a possible +/-1 FPS difference.

    Then he mentions crashing. No solid data or anything, just mentions a crash. He doesn’t mention, but anytime I hear anyone complain about a Bethesda game crashing my first question is “are you using mods?”. It would be incredibly irresponsible to do “testing” with mods, but at this point I’m not sure whether the author is sharing real experiences or just parroting what he read on Reddit.

    There may very well be valid concerns here, but it’s impossible to tell because of how bad this article is.



  • For those horny people who didn’t read the article, the posters are still there in the classic graphics settings.

    The article is not clear- it just says the posters are blank when using g the remastered graphics now. I was kind of expecting a before vs after screenshot or something, but the article doesn’t even mention specifically if this is a change from how it was before. From my reading I’m not sure that they even bothered upscaling those textures for the release at all.


  • Most baking doesn’t require the precision of weighing. They are rough proportions, not an exact science.

    An experienced baker, or really any kind of chef, will learn over time to make minor adjustments based on a lot of stuff. Maybe a bit less sugar, to taste. Maybe a difference in the brand or exact type of ingredient compared to what you’re used to. Maybe it’s a particularly dry day and you need to add more moisture to the dough.

    If it’s something I have a lot of experience with I don’t even bother with measuring at all, just eyeball it.




  • Out of the box it works, including cloud saves.

    The only thing I needed my PC for was to upgrade the SSD: I used my desktop to prepare a flash drive with the SteamOS image. Honestly you could probably do that using a USB adapter on the Steam Deck, booting with the original SSD.

    It really comes down to convenience. It takes a minute or so to switch between desktop and gaming modes on the Deck. A lot of stuff is easier if you have a larger screen or two, plus a mouse and keyboard. And file transfers are faster over Ethernet. All of those things you can either work around with the Deck as it is, or you can use a dock or hub to plug in those extra peripherals, but it’s still an inconvenience unless you’re planning on using it docked often.