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Cake day: July 15th, 2023

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  • Like, I could try to explain everything, but I’d basically have to open up a video presentation to show what I mean. It’s very hard to show my points over text— people’d just have to take my word for it.

    But several of the points I would be showing off would be stuff like:

    • The lack of clear, purposeful direction and shapes for the facial structure and the eyes, turning them almost into squishy globs or weird “tears of paper”
    • The fact that the cel-shading is so weird that features do not have clear start points and end points, and often disappear altogether depending on the camera angle and lighting— and by “often” I mean like 25-50% of the time
    • The fact that the few actual textures that exist are really dirty-looking and poorly-executed, like the eyes
    • The extreme amount of blur that is constant in every frame and is really dirty and bad-looking when there’s particles, which this game loves
    • The sloppiness of the models, of the hair, of the cel-shading, of the shapes of the eyes, pretty much everything makes me believe all this was done on purpose. This game’s sloppy and blurry visuals aren’t exactly incompetence, I am guessing— instead it’s like they’re trying to go for some form of Japanese painting style or something. And it doesn’t really work in 3D because the engine can’t fine-tune any results to look nice

    These are things I noticed from the very first trailer reveal. I was talking with my friend and saying stuff like “this is the blurriest game I’ve ever seen. Objects just kinda melt into each other and have no clear start or end; and the execution of the particle effects just makes everything worse”

    I believe that if this game wasn’t a Zelda game, it would get shit on for its visuals. I mean, there will always be people who are fine with anything, and there will always be fans of anything. But I find this Zelda to have the worst visuals of any Zelda ever, and the landscapes don’t save it for me.








  • There’s a lot of good answers already here, so I will post a few unique things.

    I’m writing a novel (a damn good one too). The first thing you want to know is that you need years of experience if the novel’s going to be any good. That does not mean you need years of reading and writing experience specifically— you can replace it with other kinds of experience. For one, you’ll need some maturity— some understanding of people, some understanding of the world, stuff like that. And then you’re going to want to read at least a little about writing, even if it’s just TVTropes.

    This may not work for you specifically, but it would also help a lot if you— like me— are a huge lover of any of the fictional arts. I don’t really read novels anymore, but I am obsessed with the multimedia fiction arts— things like movies, comics, and video games. I read a ton of articles about writing, I watch a ton of multimedia critics and essayists, and I read things like Mythcreants and TVTropes. Unlike most people I know, I hugely value the writing and storytelling in video games, and can get really angry at games that have a ton of writing/dialogue but it’s all crap (looking at you, Pokémon and Golden Sun).

    I would also like to say that pure “pantsing” is a pretty bad idea, even for pantsers. “Pantsing” means that you just sit down and start writing. Don’t do that. At least start planning and writing down things you really want to see happen in your novel, locations, characters, whatever. At best, outline as much as possible before you even start. With that said, having a roadmap is good, but not critical; personally, I think preparing your novel to include scenes you are super excited about is much more important.

    Which leads to a very important point: if you don’t like writing something, stop writing it. Focus on things you love. If that scene or genre is boring you or is soul-crushing, stop writing it and write a scene you’re excited about. If you’re excited about something, your readers will be too. They’ll feel your energy and love.

    Next point. In this day and age, don’t write anything too standard or predictable. There are a million and a half generic D&D-feeling fantasy books that don’t get published, and they will bore any agent (and reader). Bring something new and exciting to the premise, and make sure people know about it from the first few paragraphs. Intrigue people.

    Final point for now: Focus on writing well. Don’t focus on what’s selling, don’t focus on a market, don’t try to chase bandwagons. Do not care if you will get published or not. For one, trade publishers are usually awful, don’t offer anything of value except a professional editor, and are basically crappy venture-capitalist middlemen. Just focus on writing something you love and which is genuinely good, for now. By the time you’re done, the trade publishing landscape will probably have changed anyway.