Overused
What is the correct amount of usage? Why shouldn’t people use the languages they want to?
Overused
What is the correct amount of usage? Why shouldn’t people use the languages they want to?
+1 on lower tier Intel CPU mini PC. I have a slew of different boxes by Beelink, Intel, and Asus. The N95 box I bought from Beelink (basically an N100) has been one of the most impressive for being so low power, and yet handling the wealth of services I’ve been running on it (with a lot of overhead yet).
The two are not even remotely in the same category of CPU. This is a comparison of apples to orchards.
I was mostly being tongue in cheek, but I think it might be possible to launch steam in big picture mode, rendered by Gamescope, from the TUI. No DE required.
Don’t install a GUI and you can just skip this step
You son of a bitch, I’m in.
I’ve become a big fan of mini PC’s for home server use these days (with NAS systems for storage duties). Low power, low heat, low noise, and very affordable.
Beelink on Amazon makes a good selection of them. Always watch for sales. I have several of their machines and have been pleasantly surprised by all of them. The latest addition was one of their N95 systems with 8GB of memory. It hosts Jellyfin, Deluge, Wireguard (client and server), dns, forgejo, etc.
Its not as easy as launching from steam
Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!
But yeah, it’s trivial
There hasn’t been a packaged release in a while. The repo updated last week, though. Not everything needs a high release cadence.
The most common alternative is probably Bottles
Proton does. I switched from Mullvad for that very reason.
I see you all over this thread and I want to share something you might find interesting.
You keep mentioning the server can’t handle the anti cheat because it needs to trust client data. Here’s an interesting thought: how is client anti cheat supposed to work when it needs to trust input data?
Look up direct memory access cheats. TL;DR Two computers are hooked up such that PC 1 runs the game, PC 2 reads memory from PC 1, and can then output keyboard/mouse inputs, as well as wallhacks/esp. How is the client side anti cheat supposed to know that the keyboard and mouse inputs are legitimate? How is the client side anti cheat to know wallhacks are being used when they are being rendered on an entirely different machine?
You can say that speaks volumes about the character of the author (though you are the one assigning said “shame”). You were asking why this report deserves credence. The points raised in the report have citations such that you can decide where you fall on the presented issues.
It looks pretty well cited to me. The fact that it was written anonymously doesn’t really take away from that.
90% sure wireguard (the VPN server) is going to need an open port if you want to connect from the outside.
Lots of people, often unknowingly. If you run apt install firefox on Ubuntu, you’re getting the snap version.
Hate to break it to you, but Battleye already has proton support. Devs need to enable it. Ubisoft knows this and has done nothing.
FWIW: I’m running jellyfin and a whole host of other services on a Beelink with an Intel n95 and 8gb of ram. Runs like a champ.
Using Firefox mobile, everything works and is mostly performance 🤷♂️
You’re going to connect to the seedbox at some point, which ties your IP to the traffic. If you are worried about a VPN attaching your IP to traffic, this is no different, no?
How does one qualify how much a language needs to be used?
Are you saying Rust is being used in places that you feel C/C++ should be used, and you don’t think Rust belongs? Or maybe you are saying Rust is being used in places where C/C++ are not typically used, and you don’t feel it belongs there?
The closest thing to context you’ve given is that you feel Rust has flaws (all languages do), and that Ada is perhaps safer. It’s really hard to give any kind of answer without a properly fleshed out question.