• 0 Posts
  • 9 Comments
Joined 1 year ago
cake
Cake day: July 9th, 2023

help-circle






  • Ideally all silver enemies would become adept at parrying, moblin attack hitbox would be expanded to include extreme close range, frox wouldn’t stop to do nothing for 10sec every time they hit you, a frox leap would be able to knock down those tall trees, lynels would be aggressively territorial again like in BotW, disguised Yiga wouldn’t need you to talk to them to attack, higher-level puffshroomed enemies would actively try to get out of the cloud instead of just standing there, stal enemies would take more than just 1pt of damage before they crumble, like likes could move like in OoT, chuchus wouldn’t stand still for so long before attacking, Colgera would actually hit you sometimes and not give so much free stamina, Marbled Gohma would change things up and be less predictable, boss bokoblins would be faster and have better protection (armor)

    That’s enough for now lol


  • Nope. Some of them are quite linear (Twilight Princess and Skyward Sword) and some are mostly linear with a little wiggle room (Ocarina of Time and Majora’s Mask). The Wind Waker is rigid in terms of story but there is an open world that can mostly be explored in whatever order, with the exception that certain islands require an item found on a certain other island, etc.

    They’re all great games though (play the SS rerelease, not the original).