

Call the function from the if block.
Now your tests can more easily call it.
I think at my last job we did argument parsing in the if block, and passed stuff into the main function.
Call the function from the if block.
Now your tests can more easily call it.
I think at my last job we did argument parsing in the if block, and passed stuff into the main function.
Less access to goods and services made it generally unpleasant.
Less access? what? What places are you comparing?
I live in a city and have never felt like I have less access than when I was in the car centered suburbs.
no different than taking a bunch of books you bought second-hand and throwing them into a blender.
They didn’t buy the books. They took them without permission.
This doesn’t seem like a good idea.
One, releasing should be easy. At my last job, you clicked “new release” or whatever on GitHub. It then listed all the commits for you. If you “need” an Ai to summarize the commits, you fucked up earlier. Write better commit messages. Review the changes. Use your brain (something the AI can’t do) to make sure you actually want all of this to go out. Click the button. GitHub runs checks and you’re done.
Most of the time it took a couple minutes at most to do this process.
They dont usually have benefits (eg: health insurance) or time off
Is there a name for the thing where you’ll make an argument with like 3 distinct points supporting it, and the other person will attack only one, and claim the whole thing is in their favor?
Like, “You can’t cast two leveled spells in a turn, and you’re silenced, and you’re out of spell slots, so you can’t cast another fireball”
“No, I have another spell slot from my ring. Fireball time!”
Anyone entering through web development. If you’re self taught or did a “coding boot camp”, it might be the only language you’ve used. A lot of places use it for backend stuff now, too
I saw that one too and thought similarly!
I don’t know about “fine”. It has a lot of weird stuff baked in. Hoisting. Unexpected type coercion. Too many ways to loop over something and I always forget which one is which. “There’s more than one way to do it” is kind of a recurring problem, come to think of it. Several function declaration syntaxes. Dot notation AND bracket notation for objects.
Also it will forever bother me that object keys aren’t quoted.
const foo = "hello";
const bar = { foo: "world" }
That should be, in my mind, { "hello": "world" }
. It’s not. It’s { "foo": "world" }
But if you want to do that, you need to do const bar = { [foo]: world }
. Which looks like your key is an array with one entry, a string with a value of “foo”
You also end up learning a whole framework, with its syntax and idioms, every couple years. Angular. React. Redux. Whatever.
There’s also a lot of people who have never used anything else, and want to use javascript for everything.
Javascript is basically D&D. Wildly popular. Full of legacy jank. People try to use it for anything even though there are better or more specialized tools.
I didn’t recognize the source and thought to myself this is either archaic or amateur. It feels purple by modern standards.
The level scaling in Oblivion and Skyrim are worse, true. It’s kind of impressive how bad an idea and execution the level scaling in Oblivion was. They place enemies based on your total level, so if you leveled up from non-combat skills then you’ll have a bad time. It makes exploring kind of pointless, because you’ll never find anything interesting. And then there were the bandits wearing thousands of GP worth of equipment mugging you for 100gp.
one of the original developers recently came out and said it was a huge mistake: https://www.rockpapershotgun.com/elder-scrolls-4-oblivions-level-scaling-was-a-mistake-says-designer-so-why-is-it-in-the-remaster
In morrowind, not much scales with you so it matters less. You can’t raise a skill above its stat, so you can kind of paint yourself into a corner with bad leveling. (Though I think you can use fortify-attribute to get around that at trainers)
Morrowind’s combat system is… if you’re feeling generous: weird. if you’re not: bad.
You click on an enemy and it rolls dice to see if you hit. Your chance to hit is determined by your skills and stats, and your fatigue. yes, fatigue. If you’ve been sprinting and your fatigue is empty, you’ll probably miss more. This combos badly with the glacial movement speed of the game.
You also want to hold the attack button a little longer to do more damage.
If you start with a good axe skill (like 50), you can often hold to attack and knock people over, then finish them off. You might want to set “always use best attack” to true in the options- weapons typically have like a few moves, but one is usually better.
The “bound weapon” spells are also good- they’re kind of cheap, and give you a high damage weapon that also boosts your skill by 10. There’s a merchant that sells a couple weapons that turn into bound weapons in Balmora.
Blocking is also just a dice roll. I think it’s better to just get a giant two-hander and kill them faster, but opinions differ.
Also fun: If you damage someone’s strength to 0, they can’t move. If you have a spear, your reach is probably longer than theirs. You can kill almost anything this way.
also, while i’m here, the native leveling system is bonkers. You gain levels when your major skills improve. You get three stat increases based on any skills that went up. You can get up to +5 for each stat increase. This is not retroactive. If you level up and pick a +2 in strength, that’s what you get. This creates some utterly bizarre incentives. People would pick skills they don’t want to use as their major skills so they can control leveling, and pay trainers to bump skills tied to stats they want to increase. It’s horrible. You can kind of ignore it, but you’ll be much weaker than you would be if you play into it.
This is a time of political crisis. The US government is upending decades of alliances and economics. The right wing is globally on the rise, and that means people’s lives are in danger. The environment is becoming more unpredictable and less supportive for humanity.
There’s a lot of important political shit to talk about. If we were living in a boring utopia, there’d be less, probably.
Also, what do you even consider “political”? Some people will tell you that a story about a man and a woman getting married isn’t political, but a story about two men getting married is. That’s a really low quality analysis there.
Reminds me of my first big success at work. There was a weekly report that people wanted generated - it showed how much like each operator had done, how much each warehouse had shipped, how many orders we lost from stock issues, etc. it was a low tech company, so they had someone going through the limited UI, looking up each thing one at a time, copying it into excel, and making the report that way. It took hours, and was error prone from stuff like mis-pasting or accidentally skipping a user.
Took a look at it and was like you could definitely automate this. Used some very primitive scripting to pull all the info out of the system’s UI and dump it into a TSV. Took like a couple minutes to run it, import into excel, and add the colors. But it was super janky because it was manipulating the UI like a user instead of, like, directly querying whatever underlying data store it was running on.
Still, management was impressed. I later learned no one actually looked at the report most weeks, so that took some of the wind out of my sails.
This is an ancient joke but they replaced the original pigeon with a blue thing instead. :confused:
I think this is another problem where having an absolutely shitty police institution takes options off the table.
Like we could try to have speed limits and enforce it, but I’m very confident the NYPD would just use it to bother black people.
Anyway. A speed limit is probably better than a total ban imo, even if enforcement is going to be a problem. Just posting the limit will make some people behave.
I recently reinstalled BL3 for a bit and I think I spent more time downloading it (like 100gb for unknown reasons) than I did playing it.
The pacing is bad. Too much walking around or listening to people talk, not enough doing stuff.
The itemization is kind of bad. Like yeah there’s millions of guns but most of them are trash, and looking through a dozen to compare [damage, clip size, reload speed, etc] in that fucking awful UI is tedious.
The gameplay is kind of bad. Most things don’t really react to being shot. It’s just shield and HP sponges.
They haven’t really changed much since like the first game launched in like 2009. That’s like 15 years. Still basically the same game.
It’ll probably sell a bunch of copies because of the brand, and a lot of people are low information, but I don’t think it’ll be good.
This supports what I read elsewhere about the best way to kill someone and get away with it is to hit them with your car. Don’t like your neighbor? Boss being a prick? Wait for them to be out for a bike ride and “bump” them. System’s fucked.
Maybe the design is bad, then.
I don’t think they thought about it very much. It’s like that spongebob meme where patrick has the wallet. Or the Friends one that I don’t know the name of the template. You could go point by point building up a case for why there should be government regulations, but as soon as you say like “regulation” they go “Nope bad”
Though some people really do believe they as a rugged individual will be able to research and test all of their food without an FDA or whatever. If they buy bread that has sawdust in it, they’ll be able to tell, and somehow get a refund, or buy some other bread that doesn’t have sawdust. That seems like a lot of work and optimism compared to regulations and inspections by qualified professionals earlier in the process.