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Cake day: August 15th, 2023

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  • Wild Hearts comes to mind. Koei Tecmo PC ports are bad at the best of times, but many of the performance problems present in the Steam version mysteriously don’t exist on the EA app version which released a few months later without Denuvo. Just like, buy the game again if you want your product to work I guess.





  • The groups forming the roots of digital media piracy established ‘the scene’, which holds itself to rules and has particular distribution methods. For example Usenet was popular for many years. https://scenerules.org/

    By P2P I’m meaning these are ‘non-scene’ releases, just something a random person on the internet cooked up and released somewhere, in these cases by feeding some prior standard definition release through an upscaler and creating a torrent from the output, which involves certain considerations.

    We can’t exactly determine the pedigree of these files, but we can say they are lossy transcodes, that is they first existed in a compressed format and later were re-encoded by the upscaler to another compressed format.

    While the upscaled may look sharper to your eyes, data from the files as they were before that process was inevitably lost due to this transcoding. If we define “quality” as the amount of information from the original presentation that was retained in the output, then the standard definition versions are definitely higher in quality than the upscaled ones.

    I’m not meaning to use the term in any perjorative sense, but it’s useful information to have. If an official HD presentation is ever made from the original film, it would certainly get a ‘scene release’ that would look better than these ones.














  • Moving a joystick is fundamentally different to moving a mouse. With a joystick there is a spring constantly acting to center it - no equivalent force when using a mouse. So you need to get a feel for estimating that force and accurately counteracting it in various gameplay scenarios. That’s a completely different “muscle” to have a memory of vs. using a mouse I think

    Also, modern controller joysticks generally are not great. Most have medium to large deadzones in the center by default. I’d recommend reducing them for more responsiveness. It comes with the tradeoff of being more susceptible to stick drift. But that isn’t something you should be afraid of. It’s a physical impossibility for their design to not wear over time. I’d recommend recalibrating and adjusting settings regularly. At the end of the day, replacing joystick modules only requires screws (no soldering) so it’s cheap and relatively easy.

    If you’re really serious you could get some hall effect joystick modules. That way you wouldn’t need to recalibrate often and could keep a consistently small deadzone setting without encountering drift. i.e. default settings from like dualshock 2, when stick drift was just as apparent but people hadn’t gone crazy over it yet.

    Minecraft would be fine for learning fps movement in a relaxed setting.