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Cake day: July 1st, 2023

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  • I also bought it and completed it over the weekend - about 3 hours I reckon. Certainly laugh-out-loud funny in a few places. Nicely surreal and funny, and very well animated.

    It suggests it’s better with a controller, but I played it just with the keyboard, and it was totally fine.

    Not sure how well the humour will travel (it’s set in a fictional Yorkshire town, I have mostly lived and worked in Yorkshire) - though I’d imagine it travels fine, because Yorkshire humour is obviously best :)






  • This won’t apply to everywhere, but near me (in the UK), the council removed some of our bus lanes and cycle lanes last year, to appease some angry car babies, and possibly Rishi “We’re a nation of car drivers” Sunak.

    It’s now difficult to safely cycle to the city centre.

    At commuter times, the bus can now take 45 minutes for a 40 minute on-foot journey. Used to be 10 - 15.

    The buses also get stuck in traffic at various earlier points in their route, so may be 10 - 30 minutes late or cancelled. This was already a problem, because the bus company is appalling, but it’s got worse since some of the bus lanes are gone. Very little chance of using this to get to work on time, or to get to the train station if you’re working out of town.

    I’m not surprised bus and cycle usage is down. I walk instead, but I imagine many others can’t afford the extra hour of travel time every day and are now driving again.
    :(






    1. Hitman series as an X-Com or Jagged Alliance style turn based strategy. I think that’s pretty easy to imagine and self explanatory.

    2. FIFA or Pro Evo as an ascii turn based tactical roguelike. I don’t mean running through dungeons etc, I mean still playing football, just that it’s controlled on a grid, with you controlling a single @, and the other players moving when you move a tile etc, keyboard shortcuts for pass/lob/shoot/skill manoeuvres etc.

    3. Rugby League Live series in the style of Sensible World of Soccer. Pretty self explanatory. Rugby pretty much missed the “fast paced arcade action, 3 minute match” era of computer games, and they just churn out these slow, buggy Fifa-likes each year.

    The closest I’m aware of currently are “Phantom Doctrine” (as a spy Xcom) and “Football Tactics & Glory” (as a turn based football game).



  • If you include remasters, I’ve been playing Shenmue I, which I think I originally played on my friend’s Dreamcast in about 2001. Think it was one of the most expensive games ever made when it first came out, so I guess that’d make it pretty AAA?

    There’s a lot that feels a bit dated in it, like slightly clunky controls, annoyingly long sequences for tiny things (i.e. taking your shoes off every time you go in/out the house), emotionally stunted voiceovers etc - but it also holds up as a good mystery, and such a beautifully realised game world that the clunkiness just becomes sort of joyously nostalgic. I think it’s great.

    Also, the creepy little kids that shout “HEY MISTER! DO YOU WANT TO PLAY… soooocccerrrr?” are still hilarious.




  • There’s a gamingonlinux article which might explain a bit.

    Very roughly, a few alterations to the anticheat to make it work on Wine made some of the anticheat’s workings apparent, which in turn allowed people to work out new exploits.

    Wine is an excellent tool for reverse engineering. Additionally, we had to disable many antitamper checks to make Hyperion run on Wine. This has allowed interested parties to learn a lot about the internal workings of Hyperion, relevant to both Win32 and UWP. As the initial shock of Hyperion’s release started wearing off, many people have begun discovering the various angles through which one can learn more about the inner workings of Hyperion.

    As to why all the anticheat stuff matters so much, I’m not quite sure.




  • It sounds like that’s an important and interesting part of the game - and I also have no issue with No Man’s Sky’s shared Universe and so on.

    I suppose it’s more those games that have no reason for needing it. Rise of Flight was one where the single player campaign was kept on their server, and you land back at base after an hour-long mission, and it would fail to connect to the server, and delete all your progress. Dirt Rally was bad for deleting your progress because “Could not connect to Racenet”.