• 12 Posts
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Joined 2 years ago
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Cake day: June 12th, 2023

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  • The single player mode was decent. I like the career structure, it’s something unique compared to most other racing games’ checklists of events.

    Driving physics were a minor improvement over Heat, which was already solid on that front (especially compared to the train wrecks of NFS '15 and Payback).

    Contrary to most NFS fans, I wish they leaned more into the cartoon/anime aesthetic, something closer to Auto Modellista. I’m guessing EA didn’t want to risk it though, so Unbound’s aesthetic feels a little half-assed as a result.

    Car customization is great as expected, Ghost nailed this in NFS '15 and basically copy/pasted the same system into everything since, which I’m fine with.

    The multiplayer is live service garbage and I’m very disappointed that all post-launch updates have ignored the single player mode entirely… Or maybe I should be happy that they didn’t incorporate live service garbage into the single player…

    Overall, 7.5/10 if you ignore the multiplayer. It’s Ghost’s best game.












  • I’m amazed by the level of polish overall, I’ve encountered very little jankiness that used to be super common with Plasma when I last tried it. Plasma feels like a really mature desktop now, which is awesome. I’m running Plasma 6.2 at the moment, and I think 6.3 is right around the corner as well.

    My problems so far are more subjective. Gnome may be a very opinionated desktop, but I happen to agree with most of its opinions. Gnome’s workspaces feature is miles better than Plasma’s virtual desktops, which feel tacked on in comparison. I’m still trying to tinker with this to make it work for me, but honestly this seems like the thing that will push me back to Gnome if I don’t find a workflow I like.

    KDE obviously has more features overall though, HDR support happens to be the one that I’m interested in at the moment since I’ve been toying with the idea of buying a new monitor.