It also has a 1v1 mode (player vs computer or PvP) that is just fantastic. I actually spent most of my time playing the 1v1 mode way back in the day.
It also has a 1v1 mode (player vs computer or PvP) that is just fantastic. I actually spent most of my time playing the 1v1 mode way back in the day.
Wow, right up front, they’re being disingenuous:
“The effect of this would be to force an independent browser like Firefox to build and maintain two separate browser implementations — a burden Apple themselves will not have to bear.”
…No? Apple won’t bear that burden because they’re going to keep using WebKit. Firefox can keep using WebKit. Not using WebKit is a choice, with pros and cons.
Even if risks are under-reported (plausible, but unlikely, given the amount of scrutiny), it’s definitely the case that the risks from getting COVID are still not fully understood. Long COVID is a major issue that is still under investigation. So by your own metric - “highly reluctant to try the new possibly risky thing” - the vaccine is important. Because “the new possibly risky thing” in this case is getting COVID. You definitely don’t want to “try” that.
It’s about the same as everywhere else. The most fun I have on any social media platform these days is blocking assholes.
Makes sense. I got tinnitus in my left ear after a particularly nasty ear infection.
At what point does the world look at this and say that enough is enough.
Do we ever, really? Over the sum of all war-related humanitarian disasters, the West responds to very few of them, and only when it’s economically or geopolitically useful. The Palestinian crisis is no different; it’s not exceptional in any way. There’s an ongoing nightmare in DRC that’s orders of magnitude worse than what’s happening in Gaza and… no one cares. Europe and the U.S. are on the verge of disengaging from Ukraine.
The thing is, it doesn’t even matter if we “condemn this behavior.” We could do that all we want and it wouldn’t make much difference. And no one wants to be interventionist - there’s too much awful history around it, and it smacks of colonialism, and it means taking resources away from “domestic issues” that always seem to matter more.
We’ve got to move away from the notion that the situation in Gaza is somehow unique. It allows us to conveniently ignore the root causes of the problem, which is much more universal, and stems from the ongoing sense of cultural superiority on the part of Europe and the U.S.
Small being the operative word. Gunshot explosions don’t have enough energy to break glass in most circumstances.
You probably already know this, but there’s a free open source version of all three original games, plus others:
I’m much more interested in the original games, which are now available for free as Aleph One.
It’s fish and children, isn’t it?
Welcome back to the 1980s!
Bots aren’t a “problem” for Twitter unless the advertisers think there are more of them than there are real users. But if you can convince advertisers that you’re reducing bots, while also not actually reducing bots, you’ve got a winning formula. Bots are reliable posters, they contribute a lot more than a regular user, and they make high-engagement tweets/posts/tweex that end up getting a lot of views, aka advertising opportunities.
In other words the idea might have the opposite effect - keeping potential new human users out, but allowing the bots in
The galaxy brain shit here is that I suspect the bot problem actually doesn’t concern Musk in the way he claims. If he can make it seem like there are fewer bots (because of these policies) while at the same time not actually getting rid of them, the engagement level stays up and the advertisers are happy in their ignorance. Bots are better users: they’re not fickle, they don’t go to sleep, they can be reliably expected to be posting more regularly than normal users. The trick for Musk is convincing everyone they’re gone.
Stick with "American" because not only is it partially accurate geographically, it's completely accurate in terms of how self-centered we are as a nation as to think we're the only ones who count.
@JohnnyCanuck is right in a bunch of important ways, but there is one additional factor to consider. The reason the Hollywood guild system works the way it does is because no one is contracted to any given studio. It used to be that actors and writers were required to have locked-in contracts - they couldn't work for anyone else - but that hasn't been true for a long time. (There are exceptions: writers and actors can choose to have multi-picture/script deals, in exchange for an up front wad of cash, but it's not the norm outside of the really heavy hitters.)
A standard union protects a worker's existing job, and helps that worker negotiate terms for an existing job.
A Hollywood guild protects a worker's future jobs - because the one they have now will absolutely not be the one they have in 2 years, a year, maybe even in 6 months. This is the nature of the Minimum Basic Agreement (MBA): it dictates minimum terms of employment. It's not designed to give writers/actors the best deal, it's designed to give them the least shitty deal the studios will agree to.
Why does this matter?
It matters because what most people think of as "Hollywood" is all the extremely pretty, extremely powerful, extremely prolific actors and writers who make lots of money and show up on magazine covers and in media podcasts. (No writer is showing up on a magazine, I don't care how pretty he is.) But the MBA is there for the day players, the low rung people, the staff writers, the gal who had one spec script produced in her career so far.
What the WGA managed to achieve recently with its negotiations is an absolutely phenomenal success. But it still only really impacts the MBA - the minimum basic agreement!
So… uh… why does this fucking matter?
The game industry doesn't really have superstars. It doesn't have the equivalent of Tom Cruise and John August. At least not at scale. And the ones who are that shiny are usually studio heads or creative directors, not "employees." So they wouldn't be covered by a union anyway (which cannot apply to managers - i.e. anyone who has authority over other workers).
Suggesting that the game industry adopt the Hollywood guild model is to suggest forcing a pear into a box shaped like an apple. The MBA protects low level employees in their future employment, and isn't really all that great - at least not the way most non-insiders think. It still results in a ridiculous number of workers making poverty wages.
Is that what you want a game voice actor to have? A minimum basic agreement for their future employment? A programmer? A graphic designer?
No. You want them to be in a union.[1] Which will protect their current jobs and create conditions for advancement, sufficient income at the lowest tiers and long term stability. None of which the Hollywood guilds really do.
[1] The distinction between a union and a guild isn't a "real" one in modern U.S. law, strictly speaking. But conceptually, as above, a union is for people in regular employment with a single employer, and a guild is for (effectively) contract workers. The terminology of "guild" came from the older, pre-industrial idea of "the X workers guild" (masonry, carpentry, bricklaying, etc.), which were really just social organizations that sorta kinda acquired enough power to flex their muscles against the people who were contracting them by having minimum demands in solidarity within the guild (does that sound familiar…?). Guilds eventually "became" unions in the modern sense, once people were working with single employers over a long term. Put simply (and a bit stupidly), unions make contracts between workers and companies; guilds make contracts between workers and their industry. Part of the reason gig workers (Uber/Lyft/etc.) in California have been more active about getting better terms is because that state is super familiar with how guilds work, which is exactly what gig workers need, since their employment is with the industry as a whole (they can work for more than one company), not so much with a specific company. (It's also why they're having a much harder time - because California employers are super familiar with all the shenanigans Hollywood studios use to suppress the guilds that feed into them.)
One of the essential features of ADHD is the rapid attenuation of the reward system, leading to a biological resistance to the “dopamine rush” that neurotypical people feel. (For me, it manifests most clearly in the fact that I have never in my life felt anything like the “runner’s high” after exercise, although every neurotypical person I’ve spoken to says they feel refreshed, rejuvinated and pleasantly tired afterwards.)
This stems from the fact that the built-in reward system (the positive emotional response to performing/completing a task) attenuates very quickly in people with ADHD. By that I mean that while the response happens, it very quickly drops back to zero. Much faster than for people without ADHD.
This, I suspect, is one of the fundamental aspects of ADHD and why it’s characterized by attention deficit and hyperactivity. Hyperactivity happens because in order to maintain the effects of the reward system we have to do and do and go go go over and over and over again. And we have attention deficit because our interest in any given thing drops extremely quickly, since the reward of experiencing it goes away almost immediately.
It’s very difficult, since it’s hard to assign copyright to things like TV and film without using a corporation.
Death of the creator, or in the case of a multi-creator work or a corporation (as in the case of TV and film), death of the last living participant in creation. (In the latter case, corporations would try to assign “creator” status to the youngest baby they can get their hands on in the hopes of making the copyright last 70+ years, but there would have to be adjudication to determine actual involvment.)
I love the Final Fantasy theme, in all its incarnations. But given how much I’ve played X4 Foundations, the original main menu music has really taken hold in my brain. And more recently, the Kingdom End DLC main menu theme.
This is how we ended up with Q and anti-vaxxers.