• 2 Posts
  • 11 Comments
Joined 3 months ago
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Cake day: February 26th, 2025

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  • Wait, W H A T?

    I think that you can hear, wherever you are, how my heart skipped a couple of beats and then how my PC roared with all it’s fans at a forced redownload of the beloved game.

    P.S. Their sound design is always stellar. I already sneaked a couple of VTs pieces into my projects, hehe, and there they fit the new universe perfectly too. With all respects to Mick Gordon, the Witcher 3 of soundtrack composers, I can’t remember any new Doom tracks (besides BFG?) like I do old ExMx tracks, and like I do the melody of failure in VT2 that was put in one of it’s trailers.


  • You are right from a consumer standpoint and it also perfectly fits the sub we are in, heh.

    I think that I’m of another type of gamer, maybe, and I in general learnt to enjoy that more than just good products, especially because of resulting comedy, drama and user content. Ranald’s middle finger, huntsman Kruber brushing the map off with a weapon turned into a minigun, never working host migration after someone ragequits, troll-healing Saltzpyre, accidentially throwing the grimoire for the first time, surprise patrols from the thin air… I don’t think I could’ve played that much time if not for these additional shenanigans and laughs after I stopped to care. And FatShark’s role there, with their overly ambitious early roadmap, hilarious miscommunications and\or absence, seemingly random decisions before they patch it right - that too played a role there and causes user engagement whatever they want it or not. It feels like your local punk gig: raw, honest, and only a drummer they share between all bands really knows how to play shit. Going into Darktide, I don’t have a community anymore 'cause fuck reddit, but dying to numerous bugs, watching all your bad decisions unfold in real time, and seeing teammates mistakingly shooting our Ogrin instead of enemy Ogrins is an on-brand fun of their games, and I’m all for it.





  • Hehe, I didn’t get it from your comment.

    I can’t say a strong yes since I’m not a professional, but it’s common to me too. Thinking about that from a programming perspective, we all have short-term memory (e.g. RAM in PCs) where we write tasks, things, impressions we need now. It’s limited in volume\blocks, so when we push one another thing in, it takes something else’s place, and past things inevitably gets overwritten, unless they went the long-time memory road. What’s left are traces and parts beyond recovery, usually a saved meta log of your thoughts\intentions, some unique emotions and visions, or something that you saved in another sources (e.g. you interlink where you lost your keys by remembering what other thing you did at the moment). You comb these together and construct either a list of timestamps or a blurry 3d scene in motion of significant actions and details, and work from here.

    It is, as I know, natural to everyone. It becomes an ADHD thing when inputs are that frequent you don’t stop overwriting important stuff with first, second, third thing you now focused on, or try to reactualize lucky survivors by writing all your memory with them.

    I haven’t thought much about that when my life was slow and boring, but as it got to it’s speeds now, the rhytm I’m actually thrive in intellectually, losing things or forgetting stuff becomes too much apparent, compared to my more NT colleagues.

    Take it as my own personal perspective and nothing else.



  • Most things you read about mental disorders and even illnesses are in all of us in very small portions, but it gets diagnosed as a condition when it starts to inescapably condition your life. To hit a modern definition of a disorder, you (or rather a psychiatrist) need to confidently tick several boxes.

    I’d recomend to read about ADHD, people’s stories and lifehacks that can be useful anyway, without jumping to assumptions just yet.



  • also, while i’m here, the native leveling system is bonkers… It’s horrible. You can kind of ignore it, but you’ll be much weaker than you would be if you play into it.

    The only roadblock here are guild requirements to get to the top of the hierarchy. Gameplay-wise, I can’t remember any time I had regrets over a borked leveling in the past or something. In spite of Morrowind’s system sounding utterly weird, it didn’t implement autoleveling to such a degree that it matters. Comparatively, I got frustrated with Skyrim and completely dropped Oblivion the last time I tried to revisit them. The latter directly tied enemies and their equipment to your base level, so it punished you greatly in the middle of the game if you pick something weird, and you can’t just sink money to correct that.