Are you under the impression that people donate money to politicians as an investment? For some of us, our sights are on yknow… not letting our country slide into a fascist state. My personal wealth is not as important as that.
Are you under the impression that people donate money to politicians as an investment? For some of us, our sights are on yknow… not letting our country slide into a fascist state. My personal wealth is not as important as that.
I personally love a monorepo. It has to be managed effectively by the team, but the benefits are great. Most of it boils down to making more effective incentives for maintenance and care for downstream effects because “we all live here”. There are tradeoffs and it’s not for every situation or team though, for certain.
Lol that’s a fair take. I’m playing it right now to prep for Erdtree, so it’s likely just stuck in my head.
Weird. Subtle signposting is not exactly a new feature, even if this form kind of is? The path of grace in Elden Ring, yellow paint in every first person game with parkour, and the wind in Ghosts of Tsushima all come to mind.
Oh, oh! I have a more recent example of a cringy militant atheist now, do you need a link? Here ya go.
This is my take. If this held true, why are advertisers not pulling out or drastically limiting their deals with these companies? They obviously find the value proposition worth it, bots included. So, by that metric, I don’t think they’re overvalued. They’re valued on what they bring in from advertisers and that seems to be working well. I wish it didn’t (hence me being here), but reddit is exceptionally effective at delivering ads. I don’t think reddit is going to fail as hard as we all wish they would.
I’m not arguing that anything is good or bad. I’m all for people modding their single player games. I’ve played Frankenstein Skyrim myself many times. I’m a big fan. All that said, this game has a multiplayer element through Galactic Warfare and matchmaking co-op. I think anticheat is entirely reasonable in those scenarios. You can say the multiplayer-lite GW feature isn’t worth the limitation (I would probably share that view), but AC is not evil in all situations. It’s just kind of entwined with certain online multiplayer features, to avoid the equivalent of “Boaty McBoatFace” happening when trolls hit critical mass in your game.
I’m a DevOps engineer by trade, and do a lot of work with network security. “Never trust anything on the other side of a connection” is fine and all as a rule of thumb, but real solutions have more nuance than that. What is “trust”? Should I just never connect to anything? Obviously we have to, so we’re already assuming some level of “trust”. There are always degrees of trust, and a peer to peer game server is a higher degree than browsing a site hosted by a server, is what I think the developer meant.
Now, I agree with you, this shouldn’t be some full substitute for proper network security or whatever, but I don’t think they’ve given any indication that’s the case. I can also speak from experience that certain choices in tooling are thrust upon dev teams at times, for cost or “political” reasons. It’s also fully possible it’s just a bad call from a techie who worked on a prior project with it or something.
Hey, I’m not arguing that mtx are a good thing for consumers or anything like that, and I’m with you that they’ve had an adverse effect on progression systems. I just see the logic in their reasoning for having anticheat. Anything client side could be subverted by those same cheats, and it still wouldn’t address the second issue of the impact on the shared galactic conflict feature. All that said, this was a poor choice of implementation and I don’t think it will pay off for them. I don’t think you’d be seeing the same backlash if it was something like EAC. Maybe from the techy crowd on Lemmy, but not from the average consumer.
The developer lays out their reasons:
HELLDIVERS 2 is a co-op/PvE game, why do we even need Anti-Cheat?
That’s a great question, and there’s two related but separate points to it:
First, we want everyone to have a great time playing HELLDIVERS 2, with friends, ex-friends or randoms. What we’ve seen in some of our and others’ games is that rampant cheating tends to have a very negative effect on players openness to playing, especially with randoms.
There’s an anecdote from HELLDIVERS 1 I’d like to share:
When we released HELLDIVERS 1 on PC there was effectively no anti-cheat implemented. Additionally HELLDIVERS 1 uses a peer-to-peer networking model, and that means, from a security perspective, each game client will blindly trust each other.
Shortly after release we noticed there was a cheat going around which granted 9999 research samples. Unfortunately any non-cheaters in the same mission would also be granted 9999 research samples. These non-cheating players now had their entire progression ruined through no fault of their own.
We were able to deal with a lot of these early issues without using a third party solution, but it took a lot of work, and most of it was done reactively.
Incidentally HELLDIVERS 2 also uses a peer-to-peer networking model, but this time around we’re trying to be more proactive and make sure everyone can play the intended experience.
Second is the Galactic War. There’s this huge metagame going in the cloud which all players (and game clients) participate in. Even though we have other countermeasures in place, a cracked game client could make it easier to disrupt the Galactic War, which would sour everyone’s experience
I think those are reasonable explanations for anti cheat having a place in their game. I’ve been hit with that example scenario before in other games and it just ruins the fun entirely for a lot of progression-driven players, like me.
What I haven’t seen a good answer for is the reason for this AC solution specifically. It seems like they could have gone for something much more popular and compatible than what they did. If it was for cost reasons, I think that’s a short sighted decision. Regardless, it has me thinking twice about a game I was fairly certain about trying, so that’s disappointing.
Yeah, not a good descriptor for this one. It’s more of a “Phasmophobia-like”, whatever you would call that. Co-op extraction horror?
Hey, that’s a neat image. I’ve seen other ways of visualizing the popular vote on a map but this one looks wonky as hell and I like it.