This seems super interesting and I’ve never heard of it before. Thanks for sharing!
Is this more of a table top game? I’d be interested to see it as a kind of MMO.
This seems super interesting and I’ve never heard of it before. Thanks for sharing!
Is this more of a table top game? I’d be interested to see it as a kind of MMO.
I feel like the ammo aspect is a big part of what makes the game challenging. Like others have said, you can always get more ammo by using the opposite beam (i.e. killing enemies with the light beam gives dark beam ammo and vice versa), and you can also use the charge beam for a free shot even with 0 ammo.
All of that put together can lead to some of the most exciting boss battles where you’re out or almost out of ammo but still have a chance to get the final blow in before they do. Infinite ammo wouldn’t necessarily ruin the game overall in my opinion, exploring would still be fun and exciting. But it would certainly rob you of those exciting moments.
Been a little while since I worked on ODBC stuff, but I have a couple of thoughts:
Would it be possible to use something like a table function on the DB side to simplify the query from the ODBC side?
I could be misremembering, but I feel like looping through individual inserts with an open connection was faster than trying to submit data in bulk when inserting that much data in one shot. Might be worth doing a benchmark in a test DB and table to confirm.
I know I was able to insert more than 50M rows in a manner of single digit hours, but unfortunately don’t have access to that codebase anymore to double check the specifics.