Kde is so bloat there's no chance gamers with optimization in mind will choose it.
Kde is so bloat there's no chance gamers with optimization in mind will choose it.
Yeah. I’ve said this before and got grilled for it but I wish there was a shell scripting language that doesn’t have arcane syntax.
Unfortunately, bash syntax isnt amazing either
I know you guys are technical and smart. Can you explain to me how secure https is in terms of privacy. I heard that isps can track which domain you’re hitting but not the exact endpoint, is this true ? Where can I read more about this sort of thing?
That is one thing they got right I guess.
I think some custom game engines have creative solutions for handling instant saving and loading. For example System Shock has save and load without any delay. But it is a fairily simplistic game at the same time.
The only reason is hardware limitation. I imagine it’s more difficult to load at any point in the game in a massive game due to how much is stored in your memory.
Let’s say you’re playing a game and there’s 6 NPCs outside and they’re doing their own thing.
If the game has a traditional save system, when you exit the save location it’s normal for these entities to rest let their position. Maybe at best their properties (maybe they were wet because of rain) are saved.
But it’s much easier to just not save any of this info and reload everything from scratch and only save your progress and location.
Seems that way