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Cake day: July 2nd, 2023

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  • I’m on the side that a remaster of a PS4 gen game dumb, but HZD was always the butt of the joke in regard to those awful generic bobblehead animations during every single dialog. It was laughably bad. With the reveal trailer, it does make a pretty big difference. Everything else? Not so much.

    If this had been a PC game all along, these animation overhaul would have been a patch of the original game, but since the trailer insists that they re-recorded all motion captures for the dialogs of the whole game, they get to sell it full price again.



  • Sales expectations here don’t mean “we think this game is so good it will move x million units,” that thinking doesn’t exist anymore. It starts from the money they put in it, and they deduce “we’ll need to sell x million copies to get the money back with the profit we want.” There have been a few interviews specifically about these two games saying that.

    It’s the same old idea that AAA products (movies, games, same excuse) cost more to make than they bring money back - although we never know exactly how much of that is actually “investors expect an x% return by week y” where x is just too high and y too short and they never want to think longer term, and we never know how far an investment actually goes. Especially in the case of the Remake trilogy where keeping the same engine and world is supposed to drastically reduce the cost of the last game compared to if they had started a new game from scratch with the same content - except part 3 is unlikely to sell more than part 2 given that it’s a sequel.

    At any rate, we all know it’s true that development time and costs keep going up exponentially, and no one likes it (and yet everyone wants 4k 60fps somehow).


  • Mythology is not a monolith. We’re talking 3000+ years of cultural evolution across multiple cities that united and separated multiple times, each having their own local cult that rose to prominence or got supplanted by a different one.

    When some of them got together and overlapped, they might have taken different facets of “death”: Osiris is not strictly a god of death itself but a judge of your soul, and grants eternal life in death, while Anubis was a god of funerary rites and graves, so the physical aspect of handling dead bodies.

    When a city took prevalence over another, either because the pharaoh set up shop there or because a temple in that city became more famous and gained influence, that city’s major cult could overshadow other gods worshiped in other cities and take over their duties.

    Then there were bigger gods that got cults that split into different aspects, like how Hathor and Sekhmet come from the same goddess but Sekhmet specialized in bloody war and the sun burning in the desert (an aspect she took from her father, a more general sun god) while Hathor specialized in motherhood.

    Other aspects are passed around in the same way, starting with the role of sun, there are countless aspects of the sun that were embodied in different gods. Even the scarab is an aspect of the sun - because it emerges fully matured from the dungball of its parent the same way the sun comes out from the underworld in the morning, so there was a god for that. Death is a major aspect that remained a big constant in Egyptian religion, that’s why those two are seen the most often.

    If you look at which city becomes the center of Egypt’s rule as time goes on through the different kingdoms and intermediate periods, and check which major temple is in that city, you see which cult takes over more duties.