You don’t get in touch with “people in Antifa”, because there’s no such thing as being “in” Antifa. It’s the idea of being against fascism, not a group of people.
impassible terrain
Foundations + power lines (power optional) + zip line tool
unkillable monsters
Stun rebar + Xeno Basher (and maybe inhalers)
The color coding wouldn’t stop you from rotating the blueprint 180°. Do that one time, and you’re stuck tracking down that one segment of track. If you can avoid that (or don’t mind the troubleshooting) then awesome. I just know it’d frustrate me to no end.
A dual-level system did cross my mind, but the real drawback is that you’d have to remember which level is going e. g. north/east and south/west and place each signal on the correct side or rotate the blueprint the correct direction. Every. Time. Forgetting once will result in a signal being on the wrong side leaving no path for the trains to travel. I would forget frequently.
I read earlier that rails won’t snap between two blueprints, so I already expected to have to lay the majority of the track manually. That coupled with what you’ve said makes it seem as though blueprints are useless for rail networks other than the aesthetics surrounding them. That’s not nothing, but having to manually place all the signals at every intersection will be a chore. I guess I’ll just have to minimize intersections.
Both ceiling and wall sockets can cause pipeline flow bugs
I wonder if this is why my blueprinted refineries don’t output until I remove/replace the output lines. I don’t have any floor or wall holes in the finished blueprint, but I used both to align things when creating it.
Shapez/2 are good examples. OP’s only criterion missing is the clipping.
When I posted that comment I hadn’t realized that I already unlocked walls with base building. I thought that they were in the shop, and I’d have to use foundations as walls until unlocking them.
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Oddly, after building more it looks bigger again. I’ll post an updated screenshot next time I play.
KDE is available for Ubuntu. There’s even an edition that ships with KDE (Kubuntu).
It was likely some kind of money laundering scheme.
I love that you replied to the wrong comment -one which this makes no sense as a reply to- and got upvoted anyway.
I like this enough that I’m glad I saw it before I got too far.
Neither of those are package managers. That’d be Pacman and Portage.
You know somebody’s putting barebones LFS on one of those drives.
I meant this specific spot. It looked huge before I built anything.
Yeah, I JUST unlocked the AWESOME Sink, so I’ll have to figure that out next time I play too. Trying to bring verticality into the mix with just foundations seems like it’d make every build way bigger than it should be.
I actually had to look it up as I couldn’t remember why I made the first switch. PolyMC was forked from MultiMC after they dropped third-party modpack support. Then there was some drama with one of the devs of PolyMC, spawning Prism Launcher
On the end of the rail, there’s what looks like a crudely drawn face with a malicious grin.