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Joined 1 year ago
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Cake day: July 24th, 2023

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  • The PS5 Pro pricing is testing the waters for PS6 pricing. If they can’t sell well, they can easily drop prices (the PS5 Pro barely costs more than the PS5 to produce). They’re just gathering data on what people will accept.

    Doing that with the PS6 is too risky. Sony botched the launch of the PS3 and it backfired on them hard letting MS get a foothold with the 360. MS then did the same with the XBone launch and the PS4 ran away with it.

    If people signal to Sony now that the PS5 Pro is way too much (it’s £700/$913 here ffs), then the PS6 will be cheaper. Don’t accept their greed.








  • For anybody confused – or I guess for anybody who wants Dolphin as a Flatpak immediately – Dolphin is already available on Flathub, it just currently isn’t verified. It’s packaged by a third party.

    Honestly it’s great to see more first party support for Flatpaks/Flathub.

    It’s weird that Valve hasn’t with Steam tbh - they already use Flatpaks/Flathub on the deck, and they’ve asked people not to use Ubuntu’s Snaps (competing app packaging standard to Flatpak) version of Steam, or system packages for other distros - saying that you should only use SteamOS, the latest Ubuntu with a .deb package, or the Flatpak (which is unofficial!!). Just make it official, Valve! Telling people to use it when it’s unofficial seems weird.

    Anyway, compliments to the Dolphin team, it’s probably the most impressive emulator I’ve ever used.





  • Open source just means you can get the source code, it doesn’t mean you can take over a project.

    Asus can’t just take SteamOS, apply some driver tweaks, change some options, and release it as a SteamOS device.

    A lot of SteamOS is proprietary, and Valve of course owns all the IP related to the branding. Asus literally needs Valve’s blessing to do it.

    Asus are certainly welcome to help Valve with their code, but Valve could also say no this is our project.

    And of course they can fork the open part of SteamOS and brand it as something else, and not install steam/steamUI, but that’s half the reason people use the steam deck. It wouldn’t be SteamOS without that.







  • Intel graphics has improved leaps and bounds but it’s still problematic and more poorly supported than AMD.

    I imagine part of it (beyond general stuff like Intel trailing AMD in efficiency, both on the CPU and GPU side, as well as the die size being far larger for the same performance, meaning more expensive) is that Valve really didn’t want Intel graphics issues being reported in reviews and forums as being Proton/Linux issues.

    On top of that, Intel straight up doesn’t have a custom semiconductor division. AMD does (predominantly for Xbox/PS, but they’re not the only ones).

    Intel would either have to set up an entirely new working group for Valve (expensive! Something that Valve would’ve wanted to avoid considering they had no idea whether the Deck would be a hit or not) or they’d have had to go with an off-the-shelf intel CPU.