Use the fish signal, together with a circuit network cpu, to encode and transmit a digital stream of item ids that need to be sent down to the surface… I would go with the inserter over the edge method!
Use the fish signal, together with a circuit network cpu, to encode and transmit a digital stream of item ids that need to be sent down to the surface… I would go with the inserter over the edge method!
Thanks for the heads up! I wonder why they did that. It would be nice to be able to restart the base (restore power) from the space platform, but I don’t really see how to do that.
I think you can horizontally flip the engines to let the fluid pass through, allowing you to place them next to each other.
Not sure though, my platform had only 1 engine. It didn’t last very long though, yours is definitely better!
Interesting idea, make the machine start the craft to put the egg into stasis, then disable the power to stop the crafting progress. This sounds like it could prevent spoilage an indefinite amount of time. But experimentation is required to know for sure.
I can’t play for a while to test this out, perhaps @jet@hackertalks.com has the opportunity to test this out.
It’s brilliant how the devs force us to be the baddies!
If I understand correctly, the machine shouldn’t be idle, it should be crafting! Then, when the craft is almost done, cancel it and loop around for the next iteration. I hope that’s possible by changing the recipe. I can’t play right now so I’m just guessing here.
Brilliant! We can now control the recipe using circuit logic, so this should be able to seriously increase the hatching time! Eventually it will still hatch, but we can transport the egg to the wild when that happens.
No, it does not. Interesting to note: either the rocket silo or landing pad generates radar coverage without power, it seems… I have them next to each other, and that part of my base is the only part with coverage right now.
I was the opposite! Eager to check the new content, and confident I could make fixes using the remote driving feature.
But it’s fun in a new way; I’m the type of RPG player that finishes the game with all expensive potions still untouched in the inventory, everything meticulously minmaxed. I realized it makes me a very nervous player that doesn’t like risks, so this time I went with a role-playing approach, and it really pays off! When I’m not playing, I’m thinking of my poor engineer stranded on an alien planet, and how I’m going to bring him home again, possibly to a ravaged base…
Yeah… Also, it won’t unload because the inserters need power. Or was a good lesson in failsafe design at least!
What precautions did you take before leaving?
With radar coverage yes, but my power is down so the radars are too!
Next time I’ll put my tank in a special spot together with a radar, solar panels, accumulators and enough supplies to “build” my way back to the rest of the base.
I went to Gleba on a 10 turret platform with a two layer wall in front. Barely survived the trip, only to get smashed to pieces in orbit. I made it to the planet and I’m stranded there now.
The kicker… My coal train on Nauvis got deadlocked immediately after, so my entire base is without power. I had a tank set up to be able to fix things, but without radar coverage that’s useless… Curious to see what state it’s in when I get back!
112111, although it used to be 111111 until the trailer. I started saying Glebbah because it sounded so weird, and now it stuck with me.