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An invincible wolf man, who is like a wolf in every regard save for the fact that he can fly.

(Note: This might be misinformation)

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Being an entomologist would be sweet as hell. You walk into the lab on a Tuesday morning and Jerry, a gray-bearded researcher with spectacles and a friendly demeanor is like, “Hey, come over here, Kevin. Come look at this bug.”, and you go over there and see the coolest fucking bug.



  • It’s always interesting to see who other people keep as company in Stardew Valley. I always felt much older than the characters pictured here and never spent much time building up relationships with them. I should do a playthrough sometime where I allow my character/personality be much younger.

    It is a little awkward that I’m forced into the Easter Egg hunt when I perceive my character to be in his late-20s.






  • I actually can’t pee with other people in the room, so public washrooms are a nightmare. But I learned that I can pee real easy in them while I’m sitting down to take a shit. So anytime I’m in one with other people, I just chill in the stall and pretend to take a shit. Might even fiddle with toilet paper after a while and flush just to keep the charade going.

    Well, through that I learned that sitting to piss feels waayyyy fucking better. Especially in the middle of the night after crawling out of bed. I’m married, have a kid, and no longer care if people know I sometimes sit to pee.







  • I tried to get into it a number of times, and the three major things that always wear me down are, first and foremost:

    The obscene lack of difficulty in overworld content (next to running completely gearless or taking on group content/bosses solo to create an artificial sense of risk or danger). Most enemies are so easy that you never need to maneuver or use your full array of combat abilities. You end up mashing the same two or three hot keys on every single enemy while your HP remains at 99%.

    The weird choice of classes and themes that do not accurately reflect what The Elder Scrolls has always been about. Rather than building classes based on my preferred weapon class, skill sets (Sneak, Lockpick, etc.), and magic classes (Alteration, Restoration, etc.), I have to be locked into a holy javelin-chucking warrior of light, a lightning-slinging daedric sorcerer, a fire magic dragon warrior with wings and spikes growing from my back, or some other weirdly themed class that didn’t need to be a core archetype in the Second Era. Like, fuck man… Base classes could have easily been born under the Warrior, Mage, Thief, etc. and then built upon from there.

    The absolute clusterfuck of major/DLC quests that start the moment you walk into town or pass an NPC. It feels like navigating a fever dream as a new player, and it’s overwhelming. A thousand tangled threads and no room to breathe. Even the main quest no longer has level requirements at each stage, so the Prophet will bid you goodbye and immediately call out again the moment you leave the cave. It’s an absolute mess.

    I could go on, but these are the worst three.



  • I’m just relieved they finally fucked off with the mobile checkout thing in Canada. They were pushing it so hard for a while there that I dreaded even going into the store. You couldn’t get through checkout without four different employees wanting to explain it to you and asking, “Why not mobile checkout? But you get ten times the points! C’mon, try it!”

    I did try it, too. Twice. The first time was confusing, unintuitive, and clunky. The second time was exactly like the first, except it didn’t beep with I had finished paying and the woman at the counter had a heart attack thinking I was running out the door with stolen merchandise. By the time she checked everything and confirmed that I had, I decided those 10X points could fuck off.