That is an extremely oddly specific cysec issue they’re choosing to target…
That is an extremely oddly specific cysec issue they’re choosing to target…
“Healthscare system”, where nausea brings the same emotion as it does in Project Zomboid
Can’t ever have anything nice, huh.
Oh, std::enable_if
is straight up worse, they’re unreadable and don’t work when two function overloads (idk about variables) have the same signature.
I’m not even sure enable_if can do something that constraints can’t at all…
I imagine reflections would make the process more straightforward, requires expressions are powerful but either somewhat verbose or possibly incomplete.
For instance, in your example foo
could have any of the following declarations in a class:
void foo();
int foo() const;
template <typename T> foo(T = { }) &&;
decltype([]() { }) foo;
No, that’s Vim
Yeah, that’s what I was thinking of. I don’t know how C++ could reasonably have Java-like reflections anyway…
Wouldn’t compilers be able to optimize runtime things out? I know that GCC does so for some basic RTTI things, when types are known at compile time.
I can see the footguns, but I can also see the huge QoL improvement - no more std::enable_if
spam to check if a class type has a member, if you can just check for them.
… at least I hope it would be less ugly than std::enable_if
.
No harm in asking, nw:
The first one that comes to mind is Fortnite, it has been used for advertising Halo and Star Wars, at least I think those were sponsors veiled as simple crossovers but I’m sure they’re not the only sponsors/crossovers.
Though, mostly I was refering to almost every live-service game as of late, if you count “please check out the shop and buy these new skins” as advertisements. They’re not being paid by third parties to deliver them, but they sure were as annoying as TV ads when I experienced them…
The latest example I can think of is Sea Of Thieves, where I still haven’t fully figured out how menus work because sometimes half of the screen points you to some kind of shop.
I wish all games were free of commercials…
Lunacid, great lil’ game until you decide to try and get all the achievements.
The one thing I don’t really like is how all of the world building is more or less inavlidated by the classic “it’s just a dream bro”.
Yes, the dreamer is supposedly an eldritch being, but I’d like to appreciate all the tiny little lore connections you can find without the looming threat of “this doesn’t make sense because it’s all a dream”.
Like with skeletons.
Why skeletons?
All enemies in the game have some sort of explaination, from the simple “this is a fog beast” to “holy knights cursed themselves and became abominable horses, tainting vampire cattle and turning their captors into the puddle of harm that currently stands in your way”.
But skeletons?
They don’t have any explaination, unlike the mummies of the Temple of Silence - they’re just nondescript undead enemies where undead enemies thematically fit. The dreamer put them there, because it’s a dream.
The joke has been lost because the drive’s technology is ill-suited for permament storage.
If only we had a hard drive…
I’ve used Windows for a bit more than a decade, and I only found out its VFS is case-insensitive (by default) after I fully ditched the OS, when a bunch of Electron applications created directories with different cases - nothing ever broke because of it, save for a single Godot game.
Personally, I think case-insensitivity seldom makes sense, though I’m also aware that not everyone [knows how / is able] to properly operate a keyboard.
You know what else is justified?
Making puns about the word “dispose” and expecting people not to take them seriously and imparting a lecture.
You seem to have a rather violent disposition…
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