Building abstractions and tools to reduce busy-work has been the goal of computer science since the moment we created assembly. The difficulty lies in finding methods that provide enough value for enough use-cases to outweigh the cost of learning, documenting, and maintaining them. Finding a solution that works for your narrow use-case is easy - every overly eager junior has done it. However, building solutions that truly advance CS takes time, effort, and many, many failures. I don’t mean to discourage you, but always be aware of the cost of your abstraction. Sometimes, the busy work is actually better.
I think I would have enjoyed this more, if I had played it earlier. But when I finally got around to playing it in 2021, the Multiplayer was dead and I had already seen too many pretty games for Journey to stand out.
I can see how someone would fall in love with at the right time though.