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Joined 1 year ago
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Cake day: July 9th, 2023

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  • From my understanding it’s uncommon but worth asking about! I started seeing a psychiatrist shortly after to manage it further, and still see one to this day for 3 month check ins (and to manage various other conditions). I doubt my GP would have been willing to raise my dosage as high as I needed it, but it was a good starting point then because I was already on the medications, it has been easy to transfer to other doctors and continue getting my prescriptions. I’ve never been screened for ADHD or anything like that.


  • it is absolutely worth it. It’s so life-changing that it’s worth the struggles to get on a medication. I’m on Adderall, and have tried Focalin and Ritalin but neither worked for me (caused anxiety among other issues), once you find the right medication for you it’ll change your life for the better.

    Also for what it’s worth, it might not be as hard as it seems to get diagnosed and get a prescription. I originally went to my family doctor talking about my experience and research into ADHD, and she prescribed a low dose of Adderall that day. The real hassle, at least for me, has been having to remember to call every month to have the doctor refill my prescription, and scheduling and attending appointments every 3 months. There are no auto-refills for stimulants, at least in the US, because it’s so federally regulated. and it’s a medication you’ll be on for life most likely. even so, it’s definitely worth it in my opinion.


  • I have several hundred hours across the 3 souls games and ER, and I totally get that it’s a well designed mechanic, which is why I love it. and yeah, I know that valuing souls too much is a mental trap that prevents me from enjoying the game, but I just can’t shake it in Elden Ring for some reason, despite doing so more easily in souls games. (though, it especially sucks in DS2 because of soul memory but that’s a whole can of worms)

    The souls series is one of my favorite game series of all time, and I would definitely not change the blood stain mechanic whatsoever because I think it’s about perfect. Especially with rings of sacrifice (or the weird twigs) and homeward bones to give you chances to mitigate the penalty when you really think you need to. It’s excellently designed and forces you to improve at the game.

    Despite that, it still causes me hesitation and demotivates me from playing the games sometimes. I have to be in a specific mood to want to improve at a game, and I’m in that mood less often as I have more things I need to spend my time on, and usually play games just to relax and have an easier time nowadays. I still love Elden Ring to death and it’s genuinely one of the best games ever made (in my opinion), and yet I have a love/hate relationship with death mechanics in these games.


  • Here’s one I genuinely love and hate at the same time. In Dark Souls and Elden Ring, you drop your souls/runes (currency) on the spot where you last died, and if you die again before recovering them, they’re lost forever. You get souls and runes by killing enemies and generally progressing, so this leads to some interesting scenarios.

    One one hand, it incentivizes you to spend your currency (to minimize risk of losing it) instead of just sitting on it, forcing you to make decisions on how you spend it, and whether to take the risk to save up to get more expensive items or level ups. It also forces you to play very deliberately, since there’s a penalty, but only if you die twice.

    But… it makes me scared to progress, because I don’t know what to expect, and I don’t want to risk losing my souls/runes. Unless I have just recently lost everything and I have nothing to lose, I feel pressured to play overly carefully and never take risks and play the game in the most fun way possible, out of fear of loss. And even when I DO die and lose my currency, the freedom to play in risky ways only lasts for a short time, because as I kill enemies I start to build up my souls or runes again, and then I’m back in the same situation of not wanting to lose them.

    I think that’s the main reason why I haven’t finished Elden Ring despite getting so close to the end. That overly careful playstyle is not very fun, but I can’t get over that fear of losing my runes in order to enjoy the game more.