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Joined 1 year ago
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Cake day: July 24th, 2023

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  • in the end I went with CanSpace as registrar, and I’m using CloudFlare to actually run the nameservers.

    The transfer was kind of a PITA because since the domain transferred from Google to Squarespace to Canspace to then being hosted on CF’s nameservers (but still on Canspace) the DNSSEC meant that CF couldn’t actually get it connected until like 48 hours later. Was quite worried that I’d screwed up somewhere.


  • in the end I went with CanSpace as registrar, and I’m using CloudFlare to actually run the nameservers.

    The transfer was kind of a PITA because since the domain transferred from Google to Squarespace to Canspace to then being hosted on CF’s nameservers (but still on Canspace) the DNSSEC meant that CF couldn’t actually get it connected until like 48 hours later. Was quite worried that I’d screwed up somewhere.


  • Pxtl@lemmy.catoGaming@beehaw.orgWhat are your favourite controllers?
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    3 months ago

    Honestly the 2nd analog stick I didn’t mind too much because the face-buttons made a decent D-pad for the tiny handful of shooters on the DC. The bigger flaw was the lack of 2nd shoulder-buttons.

    Also that putting a screen into a controller has always been a solution looking for a problem. It was on the DC, it was on the Wii-U, and there’s a good reason they abandoned the idea to put a screen on the PS4 touchpad controller.








  • I’m over 40 and slowing down with age, so I do 1.3 for most podcasts. I usually leave video at 1X but I’m generally doing something else at the same time like folding laundry or gaming.

    Honestly, getting old sucks. Like, I used to play Lemmings a lot and hum the theme song to myself constantly. But I hadn’t played the game in 20 years. I heard the song recently, and the tempo sounded twice as fast as I remembered, so much that I fired up emulators and whatnot to confirm… yes, that’s really how fast the song is.

    The song didn’t get faster, I got slower.




  • Why would they intentionally screw up so badly idk.

    “Never attribute to malice that which is adequately explained by stupidity.”

    They probably started with an overambitious design, took some ill-advised short-cuts, and pivoted the to the “extraction” format after they’d already marketed it as a different concept, and made a bad gamble or two. Normal gamedev stuff. Same as every Molyneux game.

    A few years back this could’ve been another No Man’s Sky story where they fix it after launch… but that means going deeper and deeper into debt while you salvage the mess you’ve made. Post-COVID interest rates make that impossible. So now they’re broke and the project they spent the last years on is a stinker and they don’t have enough runway to fix it.

    So they’re done.


  • Uh, have you not seen how many game studios are collapsing? It’s more likely an “oh crap we’re bankrupt interest rates jumped and we can no longer pay our loans’ carrying costs”.

    The interest rate jump screwed a lot of businesses that depend heavily on loans to make it to profitability.

    They probably took one look at their launch-day take, compared it against their loans, and said “fuck this we’re filing for bankruptcy and I’m and going to go get a regular-ass job”.


  • What blockchain doesn’t have high transaction costs once it scales up to large usage? Fundamentally blockchains are about hyper-redundant indestructable storage with expensive costs for writing to that storage to prevent flooding it with garbage. The most mature and sophisticated blockchain that doesn’t involve burning down a forest to solve sudokus is the Ethereum network, which is probably the one to point to when we’re talking about a large blockchain, and that’s one that uses the subcurrency of “gas” to model paying for recording into that ledger.

    Are there any blockchains that could handle transaction volumes on the scale of a game-store like Gog or Epic (much less Steam) without putting non-trivial prices on writing the transactions to the ledger?