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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I think it’s a combo of the two. I watch a lot of panel shows and the first thing that comes to mind is pandemic filming. It actually was a bit awkward at first not to have the studio laugh because it was traditionally filmed with a live audience. That’s still half an argument as certain shows will have cues for the audience.

    At the end of the day we are very social animals and appreciate feeling emotion together so if we find something funny/scary/exciting we get positive feedback when others around us (at least sound like) they feel the same. It’s the main reason a decent amount of people enjoy going to the movies.

    This will fall flat when laugh tracks are added over frequently; but when used properly (and with actually good jokes) they encourage the audience to fully engage.

    Imagine the embarrassment of being the only person to clap/laugh/scream at a performance; thats the intended buffer for ‘canned’ responses.

    Edit; when I started this comment there was only one response. What I cover was also brought up by other commenters, but I’m slow at typing while I’m sleepy (RIP)







  • There have always been ways to link up your Quest headset and Steam library, but these have rarely been wireless, or as simple as downloading an app and entering a pairing code. Now, the VR marketplace has opened up entirely, and it’s all thanks to the Steam Link app.

    What are they talking about? I’ve been using airlink only for the last 2 years. And it is as simple as downloading the Oculus app and confirm a pairing code.

    Meta exclusives can Fuck all the way off though, I only buy my VR games on Steam. Meta has demonstrated they can and will remove titles you paid for and installed.