I’m a weeb girl who’s fringe in a lot of ways. Please excuse my weird beliefs, I don’t bite :3

Political views: far left economics (socialism), conservative/traditional social views. I’m an ex-atheist, turned christian gnostic. I’m happy to chat. No hate, just pursuit of truth and proper living.

Hobbies/Interests: weebshit (anime/manga/japan), video games, romhacking, ai/tech, girly cute pink stuff, politics/religion is fun. I like the occult and conspiracy stuff too.

  • 2 Posts
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Joined 1 year ago
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Cake day: June 12th, 2023

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  • They did, albeit indirectly. It seems the answer is “no one has done this” which means it’s likely not possible with the software that’s currently made lol.

    Seems most people just go through plex/jellyfin/emby with their usenet *arr setup. Which is no doubt cozy, but it doesn’t quite grant the experience I’m after lol. I think most people are just used to launching into a streaming app to see what’s on there since that’s how most paid streaming stuff works too for the most part. The google tv/amazon fire tv homescreen setup is fairly new and apparently unused by basically everyone lol.

    I might have to look into just coding my own launcher to get the features I want lmao. seems like a huge endeavor though. Right now I just have my remote set to be able to instantly jump into my preferred streaming apps, and single/double press home to switch between stock launcher and projectivy. It’s not great lol.












  • I buy games that release for $40 and $50. They don't have dlc. They don't have microtransactions. They don't have cash shops. They don't have battle passes. I just pay my $40/$50, get my physical copy, often with a bundled goodie like cards or keychains, and play and enjoy my 40hr game.

    It's absolutely possible because the companies that release these titles are pumping out several per year. You just… have to stop spec racing and obsessing over 200hr playtimes and top of the line graphics and actually focus on making a decent, mid-sized game, with realistic expectations.








  • Youtube content creators get paid via a few different methods:

    1. Pre-roll and mid-roll ads. This is youtube’s actual and intended monetization method. These are ads that play that are separate from the video and are personalized per-user. They often have a “skip” button you can click after a few seconds. Youtube pays creators per view for these ads. You should check youtube’s monetization section on the channel settings to set this all up.

    2. Sponsors. These are baked into the video where the content creator usually goes something like “Yeah I enjoy my switch, but do you know what I like more? raid shadow legends!” These are one-time payments made prior to the video’s release, and are not paid per view. The view count on the video and whether or not people are actually watching the sponsored section is irrelevant.

    3. Patreon and other patreon-like services. These are entirely unrelated to viewcount or ads, and are just people paying monthly on some other site (typically patreon or locals) to help fund the channel.

    For music, I’m not sure at all how the youtube music platform works. But afaik youtube music is just youtube videos in a different format, so you’d be going with method #1 with the pre-roll ads.

    Typically youtube’s monetization model requires that you actually set things up, and in order to do so you need to meet particular criteria (particular subscriber counts, view counts, etc). I know musicians work with music labels, so that may work differently depending on what’s going on for you. But if you’re specifically managing a youtube channel where you upload videos, then #1 applies and just check the monetization section. I don’t think it’s “by default”.