• 11 Posts
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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • Are you talking about in people’s homes or in like laundromats? I’d be really curious to learn about a consistent placement in the middle east in particular, it never occured to me thinking this would be a thing anywhere in the world.

    I live in Australia and have seen a lot of people’s homes for work reasons and can’t find a left/right pattern of dryer and washer placement. People just put them wherever they can, if anything dryers tend to be placed higher up (on the wall, at shoulder height) and washers are always on the ground but there is no left to right preference.

    Some people even have the machines in different rooms, usually this is the washer in the laundry (or bathroom if no space for laundry) and the dryer in the garage or outside the house. As I already said these are just tendencies and you find plenty of people with different arrangements.




  • If you feel like you are not missing anything, then more power to you. It really has a lot to do with how you relate to people, it seems like for you it’s activities only and you don’t seem to bond intellectually too much or you wouldn’t be asking.

    I’ve had several long distance friendships, in fact I still have and they are among my most stable relationships outside of family. It’s having those people you can rely on when things get tough for support, and also to share thoughts and discuss opinions or whatever - to have a conversation knowing we understand each other in a way most people don’t. That can be very rewarding even if I don’t see them face to face anymore, or, in some cases, even if I’ve never met them in person.







  • Hi. I’m an artist, and my answer comes from my personal experience and not from academic research on your topic.

    Turns out painting and sculpture pose different challenges to artists. If your goal is realism, you first need to understand your subject, and then you need to translate it to the medium.

    One key aspect in the process is finding good reference material to work from. Turns out human faces and bodies occupy three dimensional space, and they are somewhat readily accessible to artists. A talented sculptor can study a model and replicate it as a sculpture; it’s not easy, but there isn’t much else to be done.

    Now let’s look at painting. Often people think painting and drawing is easier than sculpting because it’s more accessible, but that’s not necessarily the case especially if you aim for realism. The artist needs to use the brain and translate a lot, and I mean an awful lot, of the information seen in the model (3d space) into 2d. They need to remove one dimension from it, without breaking the illusion. This is why it’s ten times more difficult to sketch from life than it is to sketch from photographic reference; photos already did half the job for you. And back in the day photography wasn’t a thing.

    This is very hard already, but on top of that comes color. Most people can see color well enough, the difficult part is understanding how to translate that to a flat, uniform surface that doesn’t emit light. From the get go this means you will have to crunch down and remove color information, ie you can’t paint the sun and expect it to shine like the real thing, instead you will have to either make everything else too dark or not paint the sun just to keep the lighting relationships making sense. Your brain has evolved to see color shades, to take into account lighting conditions and contrast and a lot of other things. And yet, you hardly realize you are seeing all these things because what matters to you is what color things are meant to be, not what color things really are in a myriad of lighting conditions. In other words, you don’t have a color picker tool ability that lets you easily replicate any color you see. This takes years of training.

    Then as if this alone wasn’t difficult enough, you now have to deal with pigment chemistry and colors that dry different shades, incompatible or unstable pigment combinations, hard to find pigments, etc. These issues still have to be taken into consideration today, but in the past even more so since people had a lot less options available for a variety of reasons.

    I hope by now you’re getting the idea that you have far far more opportunities to botch a painting than a sculpture. Take any civilization and with a few generations of skilled sculptors passing on the tricks of the trade you can reach realistic results. But it took centuries and a lot of thinking and writing and studying to start achieving realistic painting standards. I’m not surprised at all.




  • Lots of people here with very well fleshed out takes. Mine is simpler though, and by no means mutually exclusive:

    Good marketing.

    They know how to advertise themselves as a brand. They’re easy to follow on any social media platform. For one or another, people are going to be looking at them- either in admiration, comparing it to others, just to be critical, or simply out of curiosity.



  • I think it’s because comics keep refrying the same story over and over again. Boot, let it run, reboot, let it run, reboot … You get the idea. They try to spice things up and change stuff - the equivalent of remixing a classic song ad infinitum, some iterations will be better than others and you will probably like some more than the original but it’s the same song.

    Manga and anime have originality on the other hand. Even if some genres become cliche, each story remains a closed entity. Characters here don’t end up elsewhere, and once a story is complete it doesn’t get a reboot. This means the audience can relate more easily to a franchise, because there are not as many variants, and then move on to the next.

    There is also less influence in Manga from current affairs, society and history, whereas comics always meddle with those three just too much. Mangas released in the 80s remain relatable today, but a lot of comics don’t for example, or feel like they’ve aged awkwardly.

    So it’s easy for people to remain ‘loyal’ to an anime franchise, but difficult for the average comic.