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Cake day: July 3rd, 2023

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  • I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.

    So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.



  • That copyright thing was never actually tested in court though, because they settled before the trial began. The “copyrighted keys” argument was what Nintendo originally used to bring the lawsuit, but it was never actually tested because it never went to trial. In fact, many legal experts say it likely would have been thrown out in Yuzu’s favor. But Yuzu didn’t have a legal fund, so they couldn’t afford to actually take it to court and fight it.







  • They use Documents because it’s an easy way to ensure saves don’t persist between users. If you and a sibling both play on the same computer, you don’t necessarily want to be sharing game saves. Since the Documents folder is on a per-user basis, the saves are per-user as well. If they simply saved the games in the Program Files folder, saves would potentially persist across users. And anyone who has had a younger sibling accidentally erase all of their saves knows what a bad idea that is.


  • I always have issues with The Sims. Apparently EA uses the Documents folder for a lot of temp files. So every time I play The Sims, I get warnings from OneDrive that thousands of files were recently deleted. Because it’s creating and deleting temp files the entire time you’re playing, which are all automatically trying to sync to OneDrive.

    Given, that’s mostly an issue on EA’s side; Whatever programmer thought the Documents folder was a good spot for temp files should be dragged out back and flogged.




  • Was going to say the same. Windows and Linux both use “lazy” ways of deleting things, because there’s not usually a need to actually wipe the data. Overwriting the data takes a lot more time, and on an SSD it costs valuable write cycles. Instead, it simply marks the space as usable again, and removes any associations to the file that the OS had. But the data still exists on the drive, because it’s simply been marked as writeable again.

    There are plenty of programs that will be able to read that “deleted” content, because (again) it still exists on the drive. If you just deleted it and haven’t used the drive a lot since then, it’s entirely possible that the data hasn’t been overwritten yet.

    You need a form of secure delete, which doesn’t just mark the space is usable. A secure delete will overwrite the data with junk data. Essentially white noise 1’s and 0’s, so the data is completely gone instead of simply being marked as writeable.