Heist has a story and preset levels. Each level is usually a different ship you have to board and clear. They’re all connected by a sort of star map. The objectives for each level are preset. Though, the level layouts may be generated. I’ve rerun a couple and I remember the layouts being a bit different.
SteamWorld Dig 1&2 are platformers. I really enjoyed them. The gameplay for Heist is different but it still feels like the same quality.
That seems absurd. What other data needs to be shared? It’s like the rules were written by a scooter startup.