I played X-COM UFO defence, TFTD, Apocalypse, XCOM Enemy Within, XCOM 2 War of the Chosen and even Chimera Squad.
One thing I can say is I like these type of games for different reasons, the older games were more logistically focused, less individually power fantasy but you knew your star players eventually from exemplary service and the gear you crafted did the heavy work. The power scaling felt good in the sense of being a managerial super star making sure your pixels were well equipped and armoured, you tried to understand your enemy and targeted their weaknesses. Bonus for the bullet physics felt “fair” - in the sense that it would go in the general direction where you fired.
Personally liked Apocalypse setting the best, even if it was incomplete and not fully realised.
Older games, I felt like desk jockey general drawing out the plans and thinking of the big picture.
The newer XCOMs streamlined the logistics and focused on that individual power scaling and making each soldier important as you are restricted to less per mission. I loved the MEC suits in Enemy Within and it played a lot smoother than the old ones, and I got used to and learned to enjoy the camp with War of the Chosen. It really made one care for soldiers and allowed for easier roleplaying. I personally get annoyed at the animation jank( especially misses) but overall the focus on ground combat is fun and challenging and I have a far easier time making stories in my mind how an operation played out.
I felt like my job was battlefield analysist and I would provide “real time” intelligence support.
Chimera Squad, I enjoyed the world building, breech mechanics and the turn system I think is a step in the right direction. I can accept the voiced and locked in team, but didn’t like the lose of freedom to manage a team. Felt like streamlining too far, still was a fun contained spin-off that has the roots of Apocalypse dragging around.
Tales from:
UFO Defence
TFTD
Apocalypse
XCOM Enemy Within
XCOM 2 War of the Chosen