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Cake day: September 7th, 2023

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  • Even using ai for environments. Plenty of open world games will have you looking at the exact same patch of grass and the exact same trees. Even getting ray traced lighting effects to work at life-like settings, running at at least 4k90, will take a lot of computing horsepower. The price to do these things is still prohibitive, but game devs will absolutely try doing those things in the future, so the console hardware will have to keep up.

    What I can see them doing is taking a more passive approach, and waiting for the hardware to develop on its own, and just using “off the shelf” parts, instead of paying to have custom hardware developed.














  • It’s a function of ZFS itself. Data that is to be written to the drives is first written to RAM, then transferred to the drives. One of the benefits of this is that if you are moving a file that is smaller than the available RAM, your transfer won’t appear to be limited to the write speed of the drives.