![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://sopuli.xyz/pictrs/image/8167d883-d9f5-4066-8ae7-80e8b3506722.webp)
Pseudoregalia was fantastic
Pseudoregalia was fantastic
Also if an update gets completely borked while installing (i.e. you lost power), then it just boots into the version you were running previously thanks to the A/B update scheme. It’s neat.
Throw some silicone joystick protector rings on your sticks if you haven’t. Makes the joystick almost completely silent even when I slam them against the shell, and as long as they’re seated right and clean they’ll still slide smoothly against the shell. Just make sure to run through the calibration script so you still have full joystick range after adding them
It’s just regulation. No sweepstakes allowed without some “skill” involved
Unless their production costs are vastly cheaper for the old model, I give it maybe 6 months before they replace the 256 LCD sku with an OLED version. They probably know they wouldn’t be able to keep up with releasing the entire lineup at once and want to get just a bit more use out of the existing lcd sku production line and supply chain (using up already purchased components and running out contracts) before they shutter it.
This. Do I want an OLED deck? Yes. Do I need one? Absolutely not. I like my deck enough and I can wait for Steam Deck 2.
Doesn't proton-ge have a specific build for LoL that makes this shit basically trivial?
If you hold down the Steam button, do the controls work? And are you launching the apps from the Steam UI or from the start menu?
Who hurt you?
Why are you here
That’s not wild speculation, just normal speculation. It’d also maybe possible that the refreshed sephiroth chip that’s also been found recently could be used in both a deck refresh and deckard.
Valve does tend to re-use hardware between different products when it makes sense anyways. The watchman dongle for SteamVR controller data was just a Steam Controller dongle. You can actually flash the firmwares between each.
Yeah why do this when rust’s type system is so rich
That’s what a schematic and DRC checking tool are for
Gaben is also an FF XIV player, and Proton always gets a hotfix like a day after anything breaks (usually it’s the launcher).
If bans from playing on Linux (or at least the deck) were common there’d be a lot more info about it like there is for other games. Just don’t cheat or use sketchy mods. I’ve only played on Linux (all AMD tbf, both desktop and steam deck, so the drivers are good) and have never had a problem.
Stop caring about native. It seriously just doesn’t matter anymore.
XIV Launcher is the easiest way to get FF XIV running, plus it can link to your phone to almost automatically handle OTP (no typing it in, your phone just sends the code over your local network), but you could also just install the trial inside Steam, should work fine.
Copypasta time. “Did you know that the critically acclaimed MMORPG Final Fantasy XIV has a free trial, and includes the entirety of A Realm Reborn AND the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime? Sign up, and enjoy Eorzea today!”
Winbtrfs has some really funky bugs (some apps like Aseprite will somehow make files which get padded up to a round KiB size on disk which breaks some file formats, even though it doesn’t do that on NTFS or FAT), is way slower on Windows (longer loading times, streaming asset delay, delayed audio on some situations like RPG dialogue, Skyrim mods are especially problematic, blah blah blah), the extra permissions make managing it annoying, and symlimks generally just don’t work on both Linux and Windows at the same time no matter the FS which can occasionally be annoying. I really wouldn’t bother with winbtrfs for games unfortunately
There’s a long thread on Mastodon by the main Arm Mac Graphics dev for Asahi Linux. Perhaps one of the fastest developed and most stable graphics drivers ever made, thanks to a couple amazing developers but also very very much thanks to Rust. And one of the kernel devs flippantly calls it an “unmerged toy project” as if it’s not kernel devs’ fault that useful stuff and even small non-breaking improvements to existing systems are so incredibly hard to get merged. Not to mention that writing the entire m1 graphics driver in Rust ended up actually thoroughly documenting the DRM subsystem’s API for the first time as a side effect because everything the Rust code interacts with pretty much gets strictly defined within Rust’s type systems and lifetimes.
https://vt.social/@lina/113056457969145576